This is an intriguing collection of powerful drawing tools for the rapid visualization of ideas in a kit originally designed for designers and architects. Illustrations.
I read this book as part of a Design book-club we have at work, and at the time that I was reading it I was also taking a "drawing 101" class for fun on my own. There was so much in this book that resonated with and was similar to what we covered in my drawing class. The main lessons were: draw faster, draw bigger (gestural), draw the frame (contours), and worry about the details later. It reinforced the point that it is much better to start with a rough framing of the whole drawing than a very detailed small component of the drawing. I find that is true with any endeavor, whether it is writing a novel, to drawing a masterpiece, to designing a new product.... its much better to have a rough outline, sketch, or prototype of the whole thing than to have one perfect paragraph, one perfectly drawn blade of grass, or one perfect button. I'm glad I read this book.
Главы 1-3 представляют собой довольно заурядный самоучитель по рисованию (впрочем, не лишённый занимательных упражнений). В главах 4-6 встречаются интересные мысли о выражении идей графически, а также о творческом процессе в целом.
I was hoping for a modeling and visualization book, but this is mainly about drawing. Tie-ins, of course, but probably better suited to someone who works with Real Things rather than Computer Things.
As the author says on the very beginning of the book: "...the learning to visualize of two inseparable images, one on a sheet of paper and the other on the back of your mind."