Creating photorealistic, interesting 3D creatures is a major skill required of all computer animators. Through step-by-step instructions, users will master all the modeling and surfacing techniques needed to create professional quality creatures. The CD-ROM provides a detailed visual key to understanding the development including tutorials for modeling and surfacing a variety of 3D creatures. .
survey of the various approaches to modeling circa 1999. box modeling and subdivision surfaces seem to be the current fave in 2008, thanks to fast hardware.
bill's characters don't appeal, but he does know how to model.
these days i'd check out bay raitt (created gollum's face model for the LOTR movies and pushed the whole normal map thing for valve and zbrush.