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GURPS Third Edition

Best of Pyramid: Volume 1

Pyramid fans rejoice! This book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh. Campaign styles and settings . . . Sprockets, in which fantastic, mysterious vehicles appear on modern-day Earth, each attuned to the first finder. Yrth 1100, an alternate-past campaign. More Timelines for GURPS Time Travel. Mock Horror Adventures for B-movie fun. High-powered rules and devices . . . Brain Hacking for Cyberpunk. Willful Weapons for games in all settings. Another Look Inside Warehouse 23, with new gadgets. A Second Skin - magical tattoos! Invaluable historical source info . . . Low-Tech Economics Warrior Monks: The Military Holy Orders Fire and Blood: Feudal Lords County Seat Wars from the Old West. Unique adventures . . . Trespasser's Isle - horror in a tropical paradise. Time of the Tyrants - time-traveling Nazis! I Was A Teen-Age Dinosaur - an Atomic Horror adventure. Gentleman Johnson's Fish Mart - Low fun for Goblins. An Adventure in the Gutter - Whack them! Whack them all! Prince Frog - The curse is not what it seems . . . Motive Force - Rescue the vaccine or a planet dies. GURPS Basic Set and Compendium I: Character Creation are required to use this book in a GURPS campaign.

128 pages, Paperback

First published March 1, 2002

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