Setting is huge in the MUTANT HUNTER series. The books are after all a riff on a chase story, in this case a high octane blast through a post-apocalyptic world.
In SPLINTERLAND, Cox again paints the world with a deft hand as the action moves from the psychotropic sludge field of the Slicks across the Atlantic Speedway, a ridge raised over the ocean that extends to the Blue States. Then on to the Nuclear Dead Zone that encompasses the Siberian Plains and Splinterland where a new sect of mutants, the Skin Bags, are amassing military power.
Clensay, an ancient bounty hunter with little time left, nabs the bomb from Number Six's mutants and makes for Wickwire Outpost on the other side of the world. His intent is to sell the nuke--world be damned--for a one night stand with an old flame.
Miller and crew give chase across the Red Sea Spillway into the Radioactive Q Zone and eventually into the NDZ. But they aren't alone in their pursuit.
The Hydrates trail in their speeder. Hydrophobia threatens to paralyze the crew, and the seeds of revolt grow, threatening to upset the command of their crazed leader No Blood.
Starling, head of the Green States, expropriates the only other speeder available, assigning Trills to command and conscripting Inscoe to pilot.
The action is non-stop, the stakes are high, and it's backstabbing all the way as each faction takes a shot at recovering the bomb.