Whoever’s after you, you know one thing: they will stop at nothing to capture you and you’ll stop at nothing to stay free. The holes in your memory vie for attention with your startling abilities - stay one step ahead of the Chasers long enough to answer your questions, and hope your psychic powers don’t go wild.
They took your life. You got away. They want you back. Run!
What a fun game. It's a great way to move beyond simply defeating things that the GM throws at you. It's unique, and I like the guy who wrote the ashcan version a lot. Meguey Baker is amazing and really added so much to that ashcan. Thanks for not letting Psi*Run fade away!
Psi-Run is a very interesting example of a newish breed of RPG, such as Fiasco, meant to be played as a one-off. It's almost better described as a storytelling boardgame than as a proper RPG, although it possesses many characteristics of the latter. The players start the game as amnesiacs with psionic powers, on the run from Chasers controlled by the GM. The game is built around trying to stay ahead of the Chasers, while trying to answer questions about your character's past. While you may sketch out the initial details of your character, you'll really be cooperatively discovering her past alongside the other players.
The rules are very straightforward and accessible to beginners, while being powerful tools for guiding the shared narrative. Relevant examples abound and while the little talking heads might look like they're straight out of grade school primer on RPGs, they still accomplish their purpose.
J'ai acquis ce jeu via le crowdfunding permettant sa publication. Et j'ai reçu le jeu dans des délais très courts. Très bon point !
Pour ce qui est du contenu, maintenant. Une lecture agréable, grâce à une maquette claire et aérée. Les illustrations sont peu nombreuses mais bien placées, et bien réalisées. Je suis un peu plus sceptique sur la forme des dialogues d'exemple, par contre. Mais pour un pur débutant, ça doit être bien pratique.
Le livre doit se lire au moins une fois pour bien comprendre le mécanisme du jeu, mais le système en lui-même n'a pas l'air trop complexe. Différent de ce qu'on trouve habituellement, mais diablement inspirant et ouvert pour les joueurs comme pour le meneur.