I've enjoyed this book and I would recommend it to any designer that wants to understand and explore a slightly different approach to the design process and to design thinking.
This book helped me see things from a different perspective than the ones I've been seeing things from until now and because of that I now have a better understanding of some of the design concepts I thought I knew all about.
The biggest takeaways for me stemmed from the way the author articulated some aspects of the metagame of design. The thinking, the process, the collaboration.
I also found myself learning a lot from the small notes and comments. Some examples:
- You should concentrate on user similarities rather than differences.
- Users are greatly motivated by value. That's why the value proposition needs to be spotless!
- I now have this classification of UI. Classical and Modern.
- The concept of "icon label". I always knew their purpose in that scenario but I never encountered the phrase before.
- It's good practice to have an explicit verb near the beginning of a label.
- What to do when you plateau. Explore a simple design, an automatic one, an innovative one, etc.
(and many more)