In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, mankind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the coFootballict stands a new breed of human men and women with psychic powers whose actions will determine mankind's ultimate fate.
One of the greats, the original Trinity RPG from 1998 was truly an extraordinary work from White Wolf. The color section, told from an in-setting perspective, is some of the best and immersive RPG writing of all time. A new edition is on the edge of release (the PDF is already out for Kickstarter backers) but I suspect nothing will come close to the original.
Pure SF. Pure adventure. Intrigue, space exploration, wild gadgets, powerful threats... This game has everything of good SF. It's not very deep, its history has a lot of obvious plotholes, maybe too World of Darkness meet high futuristic adventure, but overall is a fantastic experience.
Good, solid RPG. 1st version of the rules, before the change to d20. 1st use of the rules [that I know of, in 1998:] that underpinned White Wolf's New World of Darkness [and strikingly similar to what Shadowrun v4 uses - Hmmm:].