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Assassin's Creed (Comic) #1-3

The Ankh of Isis Trilogy

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This first ever collection of the three-volume graphic novel from Ubisoft collects together the exhilarating story of Desmond Miles’ abduction by Abstergo. His subsequent flight from their grasp leads to Desmond joining the Assassins in their fight against the Templars. Betrayal leads to Desmond “recovering” the memories of his ancestor, Aquilus as he searches for the power of the mystical Ankh and savage Barbarian tribes, led by the deadly Assassin Accipiter, prepare to attack.

144 pages, Hardcover

First published October 31, 2013

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About the author

Éric Corbeyran

654 books39 followers
Né à Marseille en 1964, Corbeyran vit à Bordeaux depuis 1987. Après avoir travaillé comme animateur de centre de vacances puis comme graphiste free-lance dans la publicité, il fait ses premiers pas dans la bd en signant le scénario de l‘album Les Griffes du Marais (Vents d’Ouest), publié en janvier 1990. 180 albums plus tard, apprécié des aficionados comme du grand public, il est aujourd’hui l’un des scénaristes français les plus en vue. Voyageur immobile, curieux de tout, avide d’images, de rencontres et d’expériences nouvelles, Corbeyran s’intéresse à (presque) tous les sujets et s’attache à explorer (presque) tous les genres, du polar (Garrigue) à la science fiction (Le Régulateur) en passant par l’aventure (Nelson Lobster), le thriller (Pulsions), l’humour (Kid Korrigan) et l'heroïc fantasy (Weëna). Le succès arrive en 1997 avec Le Chant des Stryges (Delcourt), dessiné par Richard Guérineau, un récit dense, complexe et tentaculaire qui jette une lumière inquiétante sur les origines de l'humanité en même temps qu'il pose les bases du renouveau du thriller fantastique en bande dessinée. En 1999, l'association "BD Boum" lui offre la possibilité d'orchestrer une œuvre collective autour de deux univers très particuliers : la prison et la surdité. 4 recueils de récits courts en noir et blanc donnant la parole aux détenus et aux sourds verront ainsi le jour sous la plume de dessinateurs connus (Margerin, Juillard, Mézières, Cabanes, Larcenet, Davodeau, Baudoin...) et moins connus. En 2001, la presse s'intéresse à son travail et, à la demande de la rédaction du mensuel "D.Lire", il crée la série Zélie et Compagnie (Bayard), dessinée par David de Thuin. En 2003, suite à sa rencontre avec le peintre Jean-Pierre Ugarte, il écrit Le Territoire (Delcourt), une fresque fantastique sur le thème de la mort, de l'amour et de la folie, dessinée par Espé. En 2003 toujours, c'est en compagnie du chercheur en informatique Achille Braquelaire qu'il signe Imago Mundi (Dargaud), une série de thrillers scientifiques dessinée par Luc Brahy. En 2005, sa rencontre avec le politicien Nicolas Hamm l'amène à créer La Conjuration d'Opale (Dargaud), une fable épique et ésotérique sur le thème du devenir de l'humanité, sompueusement mis en images par Grun. Si le fantastique occupe une place de choix dans sa bibliographie, Corbeyran n'hésite cependant pas à s’aventurer sur des terrains plus réalistes avec des récits intimistes et émouvants comme Lie-de-Vin ou Rosangella (Dargaud), dessinés par son complice Olivier Berlion (avec il a réalisé plus d'une vingtaine d'albums). Alors qu'une grande partie de sa production est étiquetée "ados - adulte", Corbeyran aime également s’adresser aux plus jeunes, comme en témoignent ses séries Le Cadet des Soupetard (Dargaud) et Sales Mioches ! (Casterman), toutes deux dessinées par Berlion, et plus récemment Natty et Okhéania (Dargaud) dessinées respectivement par Melvil et Picard. En 2006, les amateurs de feuilletons populaires plébiscitent La Loi des 12 Tables (Delcourt), dessiné par Défali, véritable défi scénaristique et graphique (12 épisodes de 30 pages, regroupés en 6 volumes et réalisés en 12 mois : un record !) et, en 2008, ils saluent l'originalité de l'ambitieux projet Uchronie[s] (Glénat) qui revisite la ville de New-York à travers le prisme de 3 réalités élaborées par Chabbert, Tibery et Défali. Corbeyran a obtenu le prix Jacques Lob pour l'ensemble de son oeuvre en 2005. De nombreuses autres récompenses jalonnent sa carrière : prix du meilleur album jeunesse à Blois (1996), Bulle d'Or du meilleur scénario à Brignais (1997), meilleur album à Chambéry (2000) et à Cognac (2007), prix Interfestival (2000), prix Extrapole (2000), prix des libraires Canal BD (2000), prix Tournesol (2002), prix Jules Verne (2005), Coup de Coeur à Sierre (Suisse), meilleur album étranger à Sobreda (Portugal), et, tout récemment, médaille d'argent de l'International Manga Award (Japon).

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5 stars
35 (17%)
4 stars
76 (37%)
3 stars
66 (32%)
2 stars
22 (10%)
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Displaying 1 - 23 of 23 reviews
Profile Image for Dan.
2,237 reviews67 followers
November 21, 2017
Like the games but found it hard to get into this . Partly due to the sketchy art and jumping back and forth between past and present. I know that's what AC is all about but this didn't flow.
Profile Image for Jasper.
419 reviews39 followers
December 2, 2013
originally posted at http://thebookplank.blogspot.com/2013...

I think if you mention Assassin's Creed most people the majority of them must have one time or another have heard of it, it's currently one of the most popular gaming franchises out there and based on the video games several full length books have already been written, covering the parts from Assassins Creed II and III so far. The Ankh of Isis trilogy is the first tie-in comic series to this popular game franchise and combines the three comics: Desmond, Aquilus and Accipiter. I have heard a lot of positive new of the video games, talking about it with my brother on several occasions and read the first book in the series but to be honest I only ever touched the game quite briefly. So this review will solely be based on how I experienced the comic, I won't link it to the books or to the game itself since there are bound to be differences among them, I think you should judge each of these different additions to the franchise by themselves. But lets start with the first comic.

Assassins Creed 1: Desmond

As the name might implies, this first comic focuses on Desmond, I knew most of his story and seems that this comic introduces a different take on the original part of what the first videogame introduced but that to the side. The story kicks of with subject 16 missing from the St. Erembert Psychiatric hospital, soon after these events you are readily thrown into the past and start following the footsteps of Aquilus, a Roman and assassin, this is all followed by events surrounding Desmond, he is hooked into the Animus, a machine that allows his to access the genetic memories of his forefathers, how cool is that! I know if you know the games you are bound to know this but still its pretty cool. The people who are in control of the Animus, Abstergo, are discussing how to continue with Desmond since he seems to have some problems with a few things... The start of this trilogy start of with multiple storylines both taking place in the past and present all surrounding around Desmond. Like I said, Abstergo was discussing Desmonds part in all of it, more for the worse of Desmond himself, so this is really just the starting point of it all as Desmond now tries to flee from Abstergo in fear of his own life and that of Lucy. There are a few questions raised in this first volume like what is the role of Desmond exactly why is he so important and another one is WHAT is Abstergo after exactly?

Assassins Creed 2: Aquilus

The second comic kicks off with a scene in the middle of the desert with the mentionings of eagles and vultures and first I thought well this is just something to add flavor but was I in for a surprise as you see the links nicely translate from the past into the present time. Where the first part took place mostly in the present time, this second addition takes place for the most time in the past, or at least sets the storyline straight for the last part of the comic. Desmond takes over the persona of his forefather Aquilus and is presented with one powerful artefact. I liked how this artefact was added to the storyline and how many other parties were trying to get there hands on it, both in the past and also in the present, I now know where Abstergo is after. Even though Aquilus is an assassins it does seem to be that he isn't the all powerful... and if that isn't enough, Desmond is hooked in on the Animus in a moving van... while being chased by hitmans of Abstergo. I am starting to like the direction that the story is going to!

Assassins Creed 3: Accipiter

Ok so far in parts 1 and 2 we have seen the present time focusing on Desmond and introducing us to the world of the Assassins Creed comic and the past with Desmonds forefather Aquilus revealing an powerful artefact that a lot of parties want to get their hands on. Accipiter introduces us to a new character Jonathan Hawk who is able to use the Animus to gain control of Accipiter's memories. When I first read about Hawk I thought he would be a bad guy but it proved that he was part of a different cell and being Accipiter's descendant it seems that he is linked with Desmond and that they are both in for the same thing. This last comic really throws the story into a rapid, a lot of things start to happen around Aquilus and he might be in more than he bargained for and finds himself in several situation that his quick witted mind and fast reflexes can't safe him from. In the present time there are also several important story threads that collide and the best part of this volume in the comic series is that the ending of the comic ends with a promise of another addition: Assassins Creed 4: Hawk. I am curious as how this story will continue in the fourth volume, you get to see a picture but what it exactly means and where it exactly is remains elusive... I am sure that both Desmond and Lucy can use the help of this extra assassin to find what the picture shows.

This is roughly the summaries of the three different stories, but these few sentences about each volume doesn't justify it in the full means, each comic is about 40ish pages long and of course by themselves tell a lot more than I just did. But lets take a closer look at the comic itself. Throughout this review you can see a few pictures of in volume artwork and if you look at the videogame itself, it has always been one of the games that features some mighty fine graphics. The reason why you would want to read a comic to start from is of course the illustrations. Assassins Creed is violent and features a high speed all thoughtout everything and trying to capture that in a few illustrations can be difficult, earlier this year I read the Devil May Cry comic and found that it perfectly capture the games momentum in the various illustrations and I have to say that the comics of Assassins Creed do exactly the same. The illustrations neatly highlight everything that is being told. They really help to give the full meaning of the story. Several parts of the comics that I liked most is when you see the battles mainly with Aquilus or Accipiter in the lead. The image in the middle shows just what I mean with capturing the action spot on. We all know the images of the Assassin leaping of the roof, and letting his fall break by a knife plunged into his opponent. The way this is shown with irregular comic "boxes", speeding lines during the fall and all that surrounds it was done in a pretty cool way showing exactly what you want to see. Just take a look for yourself. But this is just one of many the third figure in this review is way more visceral with blood but this again capture the action nicely having a sharp focus on faces and things that are in action and blurring out the background. Futhermore the comic isn't just linear in jumping from box to box but it also uses full page illustrations that allow you to recapture your breath and thoughts, in one you see Aquilus peering over the desert and this somehow gives the feeling of serenity. All in all the illustrations that accompany the story are just spot on, it is of course quite different from what you might have seen from the videogames, but then again this is a comic.

The Ankh of Isis trilogy is a great translation of the videogame into a comic series. Even though the story that is being told in the comic does steer away a bit from the videogame itself I think that the majority of the fans will find that it's just as cool to read. It shows something different. The story in itself is itneresting to read about and from the second comic, Aquilus, onwards the story starts to build up a nice pacing and the third comic, Accipiter, leaves this first trilogy on an interesting promise for the fourth volume, Hawk. As for the illustrations, spot on, they help bring the story to alive. From the dark and gritty moments of the story to the more moments of joy. A recommendation for fans and everyone who is looking for a action packed comic.

Profile Image for Cale.
3,974 reviews26 followers
December 2, 2016
If you've played the first couple of Assassin's Creed games, a portion of this book will be pretty familiar to you. It includes the acquisition of Desmond by Abstergo, and some early (and post first-game) interactions between him and Lucy and her team. It fills in a little back story, but it's nothing really necessary or momentous. There's also the historical sections, which tell the story of some Roman era figures (Aquilus and Accipiter) and builds up a new artifact in import (an Ankh). It's decent but again not particularly important and doesn't really do much except give some excuses for 2nd Century AD slaughter. And unfortunately, even though this book includes the first three... issues/books (European style comic book breakouts, so 48 page books rather than 24), it doesn't come close to ending the story of the Ankh, or following through on Desmond's adventures. It's okay, and the art is pretty good, but you need to be an ardent Assassin's Creed fan to get anything out of it. And if you're not familiar with the games, I can't imagine you'll get much of anything from reading it.
Profile Image for Sir Laguna.
100 reviews14 followers
May 19, 2018
Estos tres primero tomos de la saga escrita por Corbeyran son una mediocre historia de la cacería de otra pieza del Edén forzada entre la historia de Desmond contada por los dos primeros juegos de Assassin's Creed mientras pierde tiempo "tratando" de explicar los conceptos y terminología establecida. Los personajes de la sección histórica son poco interesantes y no hace nada por expandir este universo de ficción.

Los tres tomos que le siguen son mucho mejores ya que se alejan de Desmond y compañía para presentarnos a nuevos asesinos y templarios mucho mejor definidos, con personalidades variadas y objetivos claros tanto en la actualidad como en la sección histórica que en esta ocasión ocurre en el Egipto medieval. Además ayuda a comprender mucho mejor como funcionan estas sociedades secretas.

El dibujo no es nada del otro mundo. No vale la pena. Lo único bueno es la calidad de sus portadas, algo que tristemente no hereda su trilogía sucesora.
Profile Image for Shane.
Author 5 books14 followers
May 3, 2018
This Assassin's Creed graphic novel was solid but not spectacular.
The artwork was fine, and I thought they did a pretty good job at translating the games action moves into comic form.
The story was all right. As occasionally happens with the games (and very much so with the terrible movie) too much of the plot takes place in modern day with Desmond and Lucy, and not nearly enough in the past with Aquilius and Accipiter. The Desmond/Lucy stuff was okay and had some solid action, but mostly it felt like a rehash of what happened with them in the first and second games. I enjoyed the Roman times plot, although I felt that the storyline could have been deeper--the Ankh is found, lost, and re-found rather easily.
This graphic novel is worth reading for Assassin's Creed and comic fans, but probably doesn't have a readership beyond that.
Profile Image for Ola G.
533 reviews50 followers
July 8, 2020
4/10 stars

I sure hope the game's better. The art is mediocre, the characters uninteresting, and the only thing that actually saves it somewhat is the story, which at least remains mildly interesting. The rough and bloody period of internal strife in Roman Empire in the 3rd century is fascinating in itself. The story doesn't spoil that, at least. Even the allusions to Atlantis and ancient Egypt are digestible, though these tropes were oooold and tired even in the time of Roman Empire itself. But if were to judge the Templars by this comic, I'd be utterly baffled as to how they managed to be still around. Considering the heights of their stupidity in this comic, they should be already long extinct.
Profile Image for T.B. Caine.
631 reviews56 followers
June 12, 2021
My Booktube

it feels very weird to see Desmond and Lucy again lmao

The story/art were both hits and misses with me. There were times it felt really solid and other times where it felt unfinished.

Also just really weird how they tried to handle Desmond having to relive these memories... I feel like there was a much easier way to show it than how they tried lol And because of that issue 1 was basically just a speedrun of the first AC game when... a lot of that could've been cut out so we got actually page time for developing Aquilus and the Ankh. Shame we didn't see more of Aquilus' face head on, though i think that is an artist quirk because basically NO ONE outside of like Lucy and Desmond got full-frontal shots of their face
Profile Image for Tyler Jenkins.
577 reviews
February 1, 2022
The art is really nice but the story tries way too hard to tie it into the events of the first few games. I would have much preferred something that happens after or before the first few games. They make it a point to show that something happened between scenes in the game, but then why didn’t we see it in the game if it was so important? It Introduces a lot of cool new characters but we don’t get enough time to care about them because it splits too much of time between multiple story lines. I have three more to go and I hope they get better. Still written well and always fun to dive into the lore of this universe.
598 reviews3 followers
May 27, 2022
Immersive drawings, a surprisingly good story (for the most part), and a near-perfect replication of the duality of the games (although the 'shall I go back?' 'I don't know if you should' shtick does get wearing a lot more quickly on the page than it does in the game, primarily because in the games you DO want to go back (so you can jump from rooftops and ting) and here you don't as much, as the historical bits are less interesting than the central conspiracy with its centrepiece hillside battle). I can't really imagine that someone would read it if they hadn't played the games though.
Profile Image for Jonathan Harbour.
Author 35 books26 followers
November 28, 2016
The writing was quite dull. The art was okay, but the biggest problem with this GN is the layout: hard to know where to look next for the text, so I ended up re-reading cells to get the page in the right order. Annoying. I finally figured out:top-down, left-right, literally, regardless of the scene. The story was utterly forgettable and did not tie in well. This was more about the "real world" with Desmond which has never been particularly interesting.
Profile Image for Brittany Blake.
46 reviews37 followers
May 15, 2017
I definitely enjoyed this one more than I did the Trial By Fire comics! This one seemed more relevant to the AC world and took place more in the past, which is wanted I wanted to see. A lot of it was very familiar since we meet Desmond Miles, and Ezio (very very briefly!). Also we know that some of the assassins die but when it happens it's still sad😭😭
Profile Image for Todd Ross.
261 reviews6 followers
July 6, 2018
While a lot of this is non-canon, it was still a fun read as a "What-if" style story. I actually think I might like it a lot more than what we got as we have more Lucy and Desmond kicking ass and searching for Pieces of Eden.
This entire review has been hidden because of spoilers.
449 reviews
August 19, 2018
This is obviously a very short read, being a graphic novel, but it is an interesting addition to the AC universe and adds to the mythology.
Profile Image for Lewis Fisher.
571 reviews2 followers
November 25, 2021
ive been a mad assassin's creed fan for absolute ages and heard about this trilogy of comics and was never able to get my hands on it until now. it's great. assassin's creed is great. you're great
Profile Image for Stephanie Harless.
177 reviews2 followers
January 26, 2022
I like these stories....Can't wait to read the next graphic novels. These were good stories. I like that you follow Desmond and his ancestors.
Profile Image for Jo.
45 reviews
May 6, 2022
Man, what a nice read after the trainwreck that Song of Glory was. lol
There's not much to complain about. Maybe the art is sometimes a bit funky, and that great plot twist who's the bad apple ... Let's say, me being a German, it's obvious, and also it's a weak explanation/ coincidence. Like, y'all a bit dumb to do that because it's a clear pattern? (And you can't tell me, nobody ever figured THAT out in all these centuries ...) Anyway, so far, the story adds some nice little bits and pieces to the lore within the games (as much as I remember, that is).
Profile Image for Dark Matter.
360 reviews31 followers
June 21, 2014
Ross Joseph reviewed this book; for more reviews by Ross, see Ross Joseph on Dark Matter Zine.

Let me get something off my chest right away, because this can’t wait. I cannot consider the stories told within this graphic novel canon (part of continuity). There are a few contradictions within the trilogy of books, which infuriated me. By the end though, I had come to the conclusion the story was too good to worry about contradictions and continuity errors. Oops, did I just give away my impressions on this already?

Having played each and every game in the Assassin’s Creed, yes even the PSP version, I was pleasantly surprised when I found The Ankh of Isis Trilogy sitting in my review pile of graphic novels.

Whether you’ve played the series of video games or not, The Ankh of Isis Trilogy does an extremely good job of bringing you up to speed on the Assassin’s Creed universe. The Trilogy is a fairly well written expansion of the first Assassin’s Creed video game. Desmond Miles, former bartender, is kidnapped by Abstergo and plugged into the Animus; a device capable of accessing the genetic memory of the user and showing them the memories of their ancestor. It’s here that Desmond learns of his past and history at large where Assassins and Templars have waged war against each other for as long as history goes. In the modern times, the Templars operate as the company Abstergo using kidnapped “subjects” to find artifacts they can use to win the war.

During the course of these books, Desmond uses the Animus to dive into the past of two different Assassins, Aquilus and Accipiter. While in the real world, Desmond’s journey continues as his own abilities continue to grow.

Coming with the knowledge from the video game series, I was well aware of the modern events during this trilogy. However, things were told just a little differently or sometimes things were completely changed. As mentioned at the top, the continuity did get to me for a while, but the way The Ankh of Isis Trilogy was written, I couldn’t hold a grudge. My thinking was: with the way the story was written, how could I be upset?

What really grew on me was the art by Djillali Defali. From the first time we see Aquilus on horse back during the 3rd century to the very last panel, I was hooked on this art. It wasn’t quiet cartoonish nor was it the fully realistic approach I’ve come across. During Animus segments I felt the art took a muddy look and was completely appropriate to the time settings. It seemed that all the choices of framing scenes and action pieces were well thought out and was pleasantly surprised by the attention to detail.

Something that I’ve never really enjoyed while playing the video games were the modern day segments. While Desmond was walking around the story always came to a dead end. But here, in The Ankh of Isis Trilogy, Corbeyran seems to have solved that issue. I actually cared and enjoyed all the time spent with Desmond and, believe me, there is a fair bit of time.

One of two complaints came from the dialogue boxes. I know, call me crazy. I’ve been reading comics for over 20 years now and usually the dialogue is easy to match up with the characters. However, in The Ankh of Isis Trilogy, it was sometimes a little hard to match up. The second of my complaints falls back on the continuity issues. There are a few here and some people could find this bothersome. Don’t let that in anyway take away from your enjoyment of the book. I really enjoyed my time with the story and characters.
Profile Image for Roxana Chirilă.
1,287 reviews184 followers
October 17, 2014
I would have rated this book higher, had it not been so remarkably unaware of the rules of its own universe.

So, Assassin's Creed is based on the neat premise that you can access your ancestors' memories through some sort of genetic mumbo-jumbo. As pointed out very clearly in the second game in the series, this means that the moment your ancestor has a kid who's your ancestor, your memories jump towards the kid, they don't stick with the parent. Which makes sense.

The Ankh of Isis starts with Abstergo thinking that the main character's ancestor died in battle. Because he was in battle and he got wounded really badly. Erm... then who would carry on the line?... Hell if I know. It doesn't help that Desmond gets really badly shaken by the death of said ancestor a bit later on (thankfully, they remembered to make the ancient guy's wife pregnant to keep the line going).

Then, the ultra-secret assassins hide in Monteriggioni, the home of Desmond's ancestors which they enemies, the templars, have known about since at least the Renaissance.

People have been carrying out the same family names or name themes since ancient times, let's not forget about that: the descendant of a guy named for a vulture is named for a vulture; the descendant of a guy named for a hawk is named for a hawk. The descendant of a guy named for a raven is called... well, Crow. I assume that at some point the last of the line of Raven, a woman, dashed madly around the world looking for someone with the right name. Alas, no ravens, but she still found one of the Corvus family.

The trilogy ends with the ancestor Raven guy's recorded message saying that the ship he was on, carrying a very important object, is sinking. The object will be lost forever and he will die in the shipwreck. They must have put the recorded message on a lifeboat, then, because by my thinking it was supposed to have been at the bottom of the sea, with his bones and the very important object.

Gah, inconsistency much. (also, talking about Ravens, Vultures, Hawks and Eagles at the end was getting a bit silly - I assume Desmond was eventually descended from too many birds, so he flew a lot of Miles, which is how he got his last name)

It also messes with the Assassin's Creed universe, sticking close to the games in some places and inventing entirely new things in others. It felt odd, since the universe isn't large enough yet to require rewrites, or to accept them easily. I'm not sure why the writer found it necessary to do things the way he did.

Overall, not very impressive, although I did have a bit of a laugh with fridge logic. The art is okay, the story could be better if done better, but then, couldn't that be said of almost any book?
Profile Image for Callum Shephard.
324 reviews44 followers
November 18, 2013
Collecting together the first three volumes of the Assassin’s Creed comics, The Ankh of Isis Trilogy delves into new, unseen areas both in Desmond’s family history and in terms of his development. An interesting concept with a good deal of potential behind it, it’s disappointing then that the collection feels extremely superfluous and unnecessary.

The story here supposedly revolves around the titular artefact which is linked back to the mysterious First Civilisation, but vast chunks of the story go completely unrelated to this. Instead huge amounts of time are spent in simply recapping the events from previous games. The entire first third does this, skimming over the events of the first game and trying to justify this by giving more context to the lives of Subject 16 and Lucy. However, we learn little new about either character, and all this does is draw attention away from the ancient assassins to the modern day setting in a way already criticised as ultimately unnecessary by critics and players of the games.
Brief sections are devoted to Aquilus, an assassin within Rome, but they're so broken up and skimmed over that they fail to feel meaningful. Aquilus’ life and his efforts to destroy Rome’s corrupted leadership is the vastly more interesting story, but seems so squandered that its inclusion is more frustrating than enjoyable.
The sense of the comic just spinning its wheels isn’t helped by moments where panels feel as if they have been stretched out. Many take up much more page space than necessary, padding out the volume without providing more content. While not as bad as some examples in recent years (Marvel authors, you know who you are), it’s hard to shake the feeling the book could have comfortably lost a fifth of its pages. The dialogue is just as unremarkable as the art. Few characters truly stand out, and some even speak out of character, as when Desmond is angered about the lack of honour behind one killing. Not what you’d expect from an assassin who goes around stabbing people from the shadows.
Our advice – just skip it and buy the vastly better games instead. This one really isn’t worth your time.
Profile Image for Chio Duran.
115 reviews8 followers
May 3, 2015
Alright, let's try to keep it simple. At the beginning, I didn't know how to feel about this storyline. The execution of the original assassin's creed story is slightly different but it is not worthy of reproach. One thing that is worthy of mentioning ,however, is the new interesting facts that are revealed about some of the original characters from the game. I am an assassin's creed fan and I was content with the presentation of Desmond's new ancestors and their stories (though I will be more happy if there was a further development of these assassin's lives). All in all, I liked these comics and will definitely be continuing with the series! :D
72 reviews1 follower
March 14, 2014
A must-read for Assassin's Creed aficionados. Otherwise pretty standard comic book fare; decent art, a few interesting plot twists. Fills in some of the off-screen happenings of AC1 and AC2, and tells the story of another of Desmond's Assassin ancestors.
Profile Image for Snow Wolf.
86 reviews3 followers
April 1, 2014
Really good collection of stories told around the events in the games, primarily about Desmond and his time outside Animus. Any fan of the games should also enjoy this compilation.
Displaying 1 - 23 of 23 reviews