The Blueprint for LSAT Logic Games (561 pages) teaches students how to tackle the difficult Logic Games section of the Law School Admissions Test (LSAT). Students who wish to attend an ABA-credited law school must take the LSAT. The exam is divided into three sections that include Logical Reasoning, Reading Comprehension, and Logic Games. Of the three sections, students typically struggle the most with Logic Games.
The Blueprint for LSAT Logic Games teaches students how to utilize the "Blueprint Building Blocks" method to identify game types, set up an appropriate diagram, and address the questions in the most efficient manner. Students learn these methods by tackling 35 real Logic Games, all taken from the most recent LSATs released from Law Services (the makers of the LSAT). Because the LSAT has gotten more difficult over the years, it’s important that students use the most recent tests to prepare. The Blueprint for LSAT Logic Games uses up-to-date material, as well as the same brilliant (and humorous) techniques taught in Blueprint’s live and online LSAT prep courses.
Each LSAT prep book comes with a free Blueprint account, which allows readers to log into Blueprint’s website and watch fully animated, HD video explanations for all of the Logic Games in the book. The video subscription lasts for one year from the date of purchase and the videos are the same as those used in the Blueprint LSAT Prep courses and feature company founder Matt Riley, who has taught thousands of LSAT students and has never missed a Logic Game question on a real LSAT.
The LSAT is the single most important factor in a law school applicant’s chances of admission. With The Blueprint for LSAT Logic Games, pre-law hopefuls can increase their score on Logic Games in particular and the LSAT in general.
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Blueprint LSAT Preparation provides premiere LSAT preparation for students applying to law school. Blueprint provides live LSAT courses to students throughout the United States and online LSAT courses accessible anywhere. Blueprint recently expanded its LSAT offerings to include The Blueprint for LSAT Logic Games, the most comprehensive study guide for LSAT Logic Games available. Blueprint LSAT Preparation was founded in 2005 by Trent Teti, Jodi Triplett, and Matt Riley in Los Angeles, CA.
Here's my review, thought I'd post it so everyone knows how BP stacks up to MLG and LGB.
Just finished the book today. I have been studying for the LSAT for awhile, probably too long, and this book was a much needed breath of fresh air. First I'll outline what I feel summarizes the best parts of the book, then I'll introduce my opinion of how the BP LG book stacks up to the competition, I'll give you a hint, it does well. The mental back and forth between the student and the fictional characters was not only hilarious but also educational, because many of the suggestions from some of these characters illustrate the pitfalls that the typical student falls into during games. In addition to the characters, the most valuable part of the book was the approach to the games, I don't mean theoretical, but in terms of teaching. It's one thing to do a game and learn form your mistakes, but it's another thing entirely to be lead through them. This book does a phenominal job of simulating a classroom environment, while at the same time offering the advantages of self study.
In the interest of full disclosure, I've been through LGB and MLG twice, I took a class, and I've been through a majority of the published games. There are two issues here, first is that I've gotten very good at the games, and second that it's been awhile, at least four months, since I read Powerscore and Manhattan. Now the first issue, might not seem like much, but since prep books, like yours and the ones above, assume that the reader is either not good at games or is just beginning to get good at them, I found most of the beginning material, especially ordering games, far too easy. That being said, I did reinforce many of the concepts and drills that I have been doing, so even though they were easy, doing them probably helped in some small way. Second, this issue sort of ties back into the first, it's been awhile since I've done the books, this is mainly an issue because I'm describing the differences and similarities from memory.
Now on to the good stuff, similarities and differences. To begin with, the glaring difference between BP and Manhattan and Powerscore is the approach BP uses to teach. Whereas BP uses a step by step approach, Powerscore and Manhttan throw games at the student then show them what they should have done. In addition, Powerscore was dense to read, Manhattan did a better job of this, although BP takes the cake. It's almost as if the student is speaking to someone, and that person is as funny as Louis C.K. Very easy to read, good job. On to the specifics, all three books employ a similar approach to ordering games, BP and Manhattan use the same diagramming method for this game type, whereas Powerscore uses an overly complex system of greater than/less than (>/<) symbols to represent who must go before who. In terms of grouping games, again Powerscore lags behind here, mostly because of its unwavering reliance upon its diagramming methods. I'm going to spend a little bit more time on this, so Powerscore uses biconditionals to not only illustrate relationships but also to diagram, this becomes difficult to read when you're taking the contrapositive of a logic chain. However, I do like the method for diagramming rules. BP uses biconditionals in just that way, written next to the rules to show a relationship, then uses basic logic to diagram the rules. While diagramming logical relationships purely in the form of the given rule and the contrapositive might be an advanced technique, I think it's the best approach to use, especially for In - Out games. Manhattan makes a leap here and uses an overly complicated, and time consuming, logic tree to illustrate relationships for In - Out games, but other than that, BP and Manhattan are very similar.
So in summary, there's not a bunch of differences between the books here in terms of theory, however in terms of teaching methods, BP is far superior, in addition, BP is very straightforward. Manhattan suggests a few new methods, some of which are valuable, specifically Manhattan's Open Board Method of diagramming open grouping games, which is in my opinion better, although very similar to the way BP solves June 2004, game 4 (p372), but other than the Open Board Method, Manhattans really just congests students' heads by suggesting time consuming and unnecessary ways to solve problems.
So would I change anything about the BP book? And again, I'm not the typical student that you're probably marketing towards since I'm a little far into prep to crack another book, but if I had to make a change to the book, I'd make the games more difficult. At the end of the book, BP recommends specific problems, some of which are labeled a difficulty level of 4, some 5. I'd suggest including all of those problems labeled four or five. In addition, one thing I really liked about Manhattan's LG book was the challenge. At the beginning of every chapter was a game, the book challenged you to do the game in less than eight minutes. The rest of that chapter was devoted to similar games and at the end of the chapter, the book challenged you to do the game in less time than before, then the book would walk you through the games. I'd recommend BP upping the difficultly level a little bit and making the book more challenging in terms of material and teaching style.
I finished the last two games today, -0, Mauve Dinosaurs weren't nearly as bad as I heard. So that's it for me, I want to thank you for letting me have a copy of the book and if you would like more information on my review or on specific parts of it, please let me know. Good luck with the books, I'm sure you'll be reprinting more very quickly.
So due to my notes above, I give it a four out of five, only because I couldn't give it a 4.5, had I read this book at the beginning of my prep, I probably would have been perfectly satisfied with it and given it a five. But as I stand currently, I sort of wish it included more really tough games.
Also, as a disclaimer, I was lucky enough to receive this book for free.
Consistent with anything and everything created by Blueprint Prep, this is by far the best book for LSAT Logic Games for the following reasons:
1) It is not boring; it is even entertaining 2) It is easy to digest in small doses, large sittings, and everything in-between 3) It combines text and illustration in a well-balanced manner 4) It attempts to be irreverent which can be cute, but more importantly, human 5) It provides step-by-step instructions while you are progressing through a game to help you reinforce the methods that were described prior to the exercise 6) It uses an inverted pyramid approach to describing the entire Logic Games section on the LSAT, and subsequently, each game type; thereby taking an initially very scary section of the LSAT and making it feel almost easy, provided you follow the methods/steps/instructions 7) It actually includes "Neither" games; some prep companies completely neglect those
This review is based on a direct experience comparison between The Blueprint for LSAT Logic Games book and several other LSAT prep companies' logic games material.
The games section of the LSAT won the most despised section for me when I first started studying for the LSAT. It was a monstrosity that I just didn't know how to approach. Blueprint's method takes apart this seemingly difficult section into different game types (one-one, grouping, combo, neither games) and further into subgroups. For each type, Blueprint guides you with a step-by-step method. Blueprint's approach simplifies games. Learning about the approach and using it (remember practice makes perfect) on the numerous game types and drills in the book has completely changed my attitude about the games section (I really like it).
Blueprint has always been able to exceed my expectations since my first day in class and this book is no exception. I love the fact that I have the kindle version and I can export it as a PDF version then just draw/write right onto the logic game problems themselves. Easy to erase my mistakes and easy to save my work. Best part is I can redo the games over and over and over and over until I know I got it.
Highly recommend for anyone who's in the market for logic game books!
This book helped me navigate the difficult logic games section of the LSAT. I learned that I could master the logic games portion and avoid making simple mistakes. Many of the skills I learned in this book are not taught in the logic games books provided by other companies, which makes this my go-to book for studying logic games on the LSAT.
This book is amazing! I have learned so much about the LSAT logic games and I know for a fact that my testing skills have improved. The book was not boring like other books from other companies. I found myself laughing at the examples; it was very interesting. I take the October LSAT this year and I know that the score will be a reflection from what I learned from the Blueprint team!
After taking the Blueprint LSAT course I had high hopes for this book. The course was great at teaching Logic Games and this worked as a great addition. I would reccommend it to anyone studying for the LSAT and if you can take their course as well.
This book is a perfect help for any student studying for the LSAT, and, in addition, it is a great purchase to pair with a LSAT review course from Blueprint Prep!
Excellent setup and approach that is really conducive to building techniques and strategies of handling the logic games on the LSAT. Definitely would recommend!