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346 pages, Paperback
First published January 1, 2013

If you've glimpsed my rating, you already know that this book did not live up to my expectations. The plot is an intriguing premise in which videogame developers are building a game, shunned by the money people, as a 'black project." And if you look at the cover pictured here, it is no spoiler to write that the game involves a woman (blue lightning) who creates a life for herself outside the code and outside of the machine.
Here are some issues: the first 250+ pages read slowly and not very compellingly. It reads more like a first-draft than a polished work. It has too many dull and leaden moments. And is also very weak on good character development. As the author is a talented videogame developer who lives in a binary universe, this is not all that surprising. I was working hard to conjure images in my mind and the writing should do that for me. The last 100 pages are more finished and make for some compelling reading, even though the author does not exactly roll out a new bag of tricks for his readers. In addition, the writer also really shortchanges his female characters making them into little more than caricatures, we have the geek girl and the very successful businesswoman. He should not have to be stingy with them to render Blue Lightning a more vivid character. So, it descends into male cliche, the fantasy woman men believe exists compared to the women with whom they interact. Pretty sorry and offensive.
Also, my copy was very sloppily put together and the writer should find a new editor and/or publisher. The text is rife with typos and missing words which also adds to the reader's exasperation.
I think there may be a talented writer residing somewhere within Richard Dansky. Sadly, this book is not up to snuff. Dedicated videogaming guys may enjoy this read, but I really cannot recommend it to others.