Provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. Discusses all OpenGL functions and their syntax and shows how to use those functions to create interactive applications and realistic color images. Softcover. Computer Graphics.
Co-author of the OpenGL Programming Guide. Wrote the first version of Apple’s Metal Programming Guide. Formerly presenter of OpenGL courses at Siggraph and Secretary of the OpenGL Architecture Review Board.
This is an ok guide to OpenGL. It's not exactly newbie material as the explanations are hard to follow and need to be re-read to understand what it's trying to say. It's more of a reference guide than a learning guide as the examples are somewhat poor as well.