Let’s start from the beginning. The first thing you need to know about this book is that it’s based on video games from Crysis series. Not only on one certain game, but on all of them together (in this case artwork from Crysis 3 on cover may be a bit misleading). So, you’ll need to play all the games in order to fully understand what’s going on in the book. If you’re just a Sci-Fi geek, who picks random books to read, it isn’t for you. Second, it’s a part of “bubblegum literature” as I call it. Something that you’ll read once and forget about it after you’ll finish with it. One of those books that aren’t even trying to be special and left a proper trace in history. Just something to keep your occupied in public transport, or when you have some time to kill and don’t want to start with proper works of art. Keep all that in mind. Now let’s go into the details.
Crysis: Escalation is some sort of collection of the short stories that interact with each other and with some events from the original video games series at the same time. As I already said, it is really cheap reading with nothing really special about it. It’s written in really simple way without any special style, or skill. Just your usual cheap Sci-Fi. But there’s certain something that Gavin G. Smith was able to achieve. Something that Peter Watts wasn’t in his Crysis: Legion (official Crysis 2 novelization). And that “something” is - Gavin G. Smith was able to make a reason for us to read his work. I mean, in Crysis: Legion there was literally nothing. Just poor and boring retelling of video game events. Just running and shooting. Nothing else. Crysis: Escalation, on the other hand, offers much more.
We’ll learn Michael Sykes’ (Psycho) backstory up to the point where he joined Raptor Team (Crysis 1), we’ll meet some characters that didn’t have enough attention before (like Daniel Østergaard from Eagle Team that appeared in Crysis Warhead and Chino from Crysis 2), we’ll learn more about Prophet / Alcatraz inner conflict that Peter Watts failed to describe properly in Crysis: Legion, we’ll get horror-like story in John McTiernan's Predator movie style, etc, etc, etc. There’s a lot of things to make you keep reading and stories aren’t very long to bore you. And it was a right thing to do, because Crysis: Legion felt like there was no need for it to be 320 pages long. Again and again you wondered why it’s so long, while it tells you exactly nothing new. All in all Crysis: Escalation is not much shorter, but the idea about short stories makes it much more exciting. You'll learn about different things from different points of Crysis timeline and right when you’ll start to get tired of one story, you’ll jump to another. It works perfectly and, unlike Crysis: Legion, Crysis: Escalation is really easy to read.
All that plays in favor of this book. All in all, it may be a cheap reading that means exactly nothing to Sci-Fi history, but as an addition to video games it’s much better than Crysis: Legion. Gavin G. Smith even tried to go deeper into characters, so, this book isn’t that bad if all you want is to learn something new about the characters from Crysis series, about their past, inner conflicts and what happened to them after we met them in games. Still not worth the full price (since this kind of books feel more like products, not art, I think that it’s also important to mention the price), but at least Crysis: Escalation is something that worth your time if you’re a fan of Crysis games. Don’t expect much and you can get some fun from it.