Padawan Zayne Carrick is suddenly a fugitive framed for the murder of his fellow Jedi-in-training. Little does the galaxy know, Zayne’s own Masters are behind the massacre and dead set on recovering him before he can reveal the truth. Collects Star Wars: Knights of the Old Republic issues #0–#18 (volumes 1–3).
New York Times bestselling author John Jackson Miller has spent a lifetime immersed in science fiction. His Star Trek novels include the Discovery – Die Standing, the acclaimed novel Discovery — The Enterprise War, the Prey trilogy, and Takedown. His Star Wars novels include A New Dawn, Kenobi, Knight Errant, Lost Tribe of the Sith, and the Knights of the Old Republic comics, available from Marvel as Legends: The Old Republic.
He’s written comics and prose for Halo, Iron Man, Simpsons, Conan, Planet of the Apes, and Mass Effect, with recent graphic novels for Battlestar Galactica, Dumbo, and The Lion King. Production notes on all his works can be found at his fiction site.
He is also a comics industry historian, specializing in studying comic-book circulation as presented on his website, Comichron.. He also coauthored the Standard Catalog of Comic Books series.
Not too often you pick up a compendium of 18 comic issues to discover it just keep getting better in terms of writing, art and plot development as you go along!
Easily the best collection of Star Wars comics I've yet read, and probably one of the best comic collections of any kind I've read all year. This would make an amazing animated series, too bad the good folks at Disney seem to have thrown out the baby with the bathwater in jettisoning the majority of the EU so quickly.
Bits tipsy writing this so I’m going to keep this short. First off, I LOVE Star Wars EU, and one of my favourite (if not my all-time favourite eras of Star Wars) is TOR, so I knew I was probably going to love this. But gosh ♥ I really, REALLY loved this. I mean ROHLAN!! *incomprehensible fangirl screams* haha, but seriously. Dang. But to be honest I fell in love with all of the characters, especially Zayne (what a dweeb), and Gryph the loveable little asshole (probably my favourite), and ugh, this just made me so full of happy. This collection definitely has the Star Wars ‘feel’ to them, definitely the same kind of humour and ragtag cast of characters. Also it’s worth saying that the production and quality of this bind up is a pleasure to leaf through. It’s expensive, but worth it in my opinion and the art is gorgeous. Highly recommended to those who enjoy the old republic era of Star Wars and haven’t read these yet! God I’ve missed my forays into Star Wars EU. I already have the next two volumes on standby and I literally can’t wait to blast through these. If anyone has any suggestions for other great EU graphic novels please feel free to hit me up with some recs! (Also while reading these I’ve been getting a huge dose of nostalgia, so will definitely be picking up both of the KOTOR games again upon finishing these.) Forgive any typos, shitty syntax, and tangential rambling.
Look, no one's more surprised than I am that I rated a Star Wars book, much less a Star Wars graphic novel, five stars. I read these books mostly to flesh out the lore and mythology of the universe, and I can tolerate some so-so stories to get that. It's a good thing, too, because most of the books in the EU are so-so stories.
Well, cue Knights of the Old Republic. I knew there was a video game, but did you know the video game came about because this series was so popular? Yeah, me either; I figured it was the other way around. I mean, everything about this collection is fantastic: the characters; the story; the plots; the humor. Yes, HUMOR. Reading this was like watching a comedic action movie.
I've been reading these omnibuses in publication order because ... well, it's easy to do (easier than figuring out the internal chronology, at least). I liked this book so much that I've jumped ahead to read volumes two and three, even though those are further down the publication order. Right now, I can't get enough of this series.
I really liked this collection. It centers around a padawan turned runaway and a strange crew of characters during the Mandalorian wars. There is a mix of humor, action, and drama that works rather well. One thing that impressed me about this book is that over the 18 issues collected it managed to feel like one cohesive story. That can be tough to pull off, especially as the cast of characters grows and the focus shifts between them. There is some cheesiness to the premise that kicks off this whole storyline, but the book never takes itself too seriously, which gave me the opportunity to overlook some things that would otherwise have bothered me about the story. I think the art is fantastic. There were a couple noticeable changes in the art, but once I got used to those I didn't give it a second thought. I feel like the quality of the art is maintained over the whole collection. I would definitely read more of this story.
Glad I picked this up. It starts off quite strong and funny. Does slow down towards the end. Everything fits well into the Star Wars E.U. continuity, linking the previous comics (Tales of the Jedi) with the KOTOR game. So you have to know the game's story to understand this comic? Well, not the 1st half. This comic does have it's own plot. Those that have played the game will appreciate the nuances linked between them. If memory serves right, this comic takes place before the game chronology, meaning they share some current events. Character development deserves an honorable mention.
My first star wars comic. The beginning had me hooked but the more the story went on, the more it got away from the original plot that made the story so fascinating. Obviously this is just the beginning of the series, so I am sure the main plot will pick back up, but it got a little dull at times. All in all I had fun reading it and I will probably read the next one eventually.
(I feel it's about a 4.7 stars so 5 is closer than 4)
Zayne Carrick is a Jedi Padawan who stumbles upon his and his friend's Masters doing something terrible. They place the blame on him, and he becomes a fugitive, fighting to clear his name. Meanwhile, the Mandalorians are starting to attack on various worlds. And the Sith loom in the background, ready to show the galaxy they haven't been fully defeated.
"Master Lucien?" "Hierogryph?" yipes on the names.
However, Gryph is a great character and a fun scoundrel for Zayne to be around. [“A Jedi Lady. Well, that’d be either the blindfold or the bad attitude.” – page 275]
Through Gryph, Zayne meets Jarael and Camper (an Arkanian Offshoot and her mentor [for lack of a better word]) who are grudgingly willing to help the guys.
I really liked the moon scene in Commencement. It looked a bit like Ender's Game and was a beautiful two-page image.
I love the continual reminder that there are dire consequences when people try to change the future to what they feel is "right." And secret sects in large communities always cause turmoil.
The beginning of Nights of Anger was eerily beautiful.
Carth Onasi is here!
All of the art was spectacular. It drew me in. Michael Atiyeh blended the colours with the story extremely well. I was floored by his inking. Some of the onomatopoeias were a bit over-the-top. The one that made me wince the most was "skrash." Just say 'crash.' It gives the same effect.
The stories went together well. Sometimes, even in series, the subarcs don't always mesh, or there are separate stories that seem to have no purpose. Everything in the KOTOR series (at least with #0-18) works. There are some inconsistencies in the art, but nothing horrible. Though I will say that the cover of Nights of Anger is a bit over-the-top.
I picked up this book for my son. He's not a reader. I've compromised by getting him intrigued by graphic novels and comic books. Anyway, he left it out in the living room one day and I started reading it.
I didn't get turned on to graphic novels until I was in college. I had a roommate who educated me on the evolution of the form (the low production values and cheezy stories in the 70s had turned me off). I wish this had been available back then.
I love the artwork. There's so much talent out there now. I think younger generations don't appreciate how far the medium has come. Despite the fact that there were several illustrators working on this collection, they all seemed to really make each and every panel count.
The story contains much more of a complex plot than the back cover copy would lead you to believe. There is so much going on and one wouldn't think there was a connection between all of the plot elements, but there is. By the end of this volume, the reader can see it coming together. Even if it wasn't in the Star Wars universe, it would make for an epic sci-fi tale. In fact, I think this would make for a great TV series (movies don't have the time to cover the breadth of this tale).
It's refreshing to have some Star Wars with no ties to everything else we've seen so far. The premise here is a lot of fun. A padawan framed and on the run with a small group of misfits. The backdrop is a galaxy fresh off a Jedi/Sith war and now in the midst of another war, this one with the Mandalorians. Will our young protagonist survive his former masters and front lines of war?? We'll see!
I've been consuming Star Wars content since two decades, yet there are very few books / comics / games / movies that I've enjoyed as much as this one. The story is colorful, chaotic, full of new twists and characters - just as it should be in a Star Wars comic. There are 19 issues in this omnibus and I read them all without being bored once. The force is obviously with this book.
Probably 3.5 really, as the art is sometimes hard to follow (and the kindle app isn't the best for reading comics), but it's a fun space opera/con man on the run type story - a lot lighter and funnier than I expected, tbh, considering it starts with the murder of a bunch of padawans.
After I revisited the other three concurrent Dark Horse lines at the end of last year and found most of them somewhat wanting compared to my glowing memories, I was slightly trepidatious to go back to this one. It amazes me how much differently I can see stories now compared to even just four years ago, when I definitely thought of myself as a literate adult already. I suppose it's reassuring to be able to see that growth still happening, though. Anyway, I did still enjoy this series, though some of its flaws stand out much more clearly now.
The most impressive thing to me about these comics is the complex plotting. They are a prequel to the first game, finding places where the game's environmental storytelling weakly implied a more interesting, living, breathing world than it was able to capture and bringing life to it. But those little back stories and cameos, while fairly frequent, are emphatically in the backseat compared to the new hero, his party, the new set of villains and planets and ships and schemes, a whole war, and the thematic elements they explore. Like KOTOR 2, the comics take the legacy of a galaxy spanning war between Jedi and Sith as an opportunity to explore how that kind of trauma affects people and what kind of lessons it teaches about how we should act in the future – and how those lessons affect the next generation. In the process, it weaves the events of the Tales of the Jedi series into the KOTOR setting a bit more organically than the game ever managed.
Like The Last Jedi, the premise of the whole series is that Jedi Masters who had been through the hell of such a war had a vision of the future telling them that one of their students would cause that kind of war to return. Unlike Luke, they acted on that vision and attempted to kill their students to prevent it from coming true. The rest of how the prophecy plays out is less pat than the "repeating cycles of violence" angle of The Last Jedi, but it does enact the same dour "no escaping your destiny" tragedy that Kreia is always harping about. Trying to avert their fate was exactly the thing that made it inevitable. But the comics also add a couple of more interesting semiotics angles to the question. They raise the somewhat obvious point that "prophecies misinterpreted may be," and illustrate that forecasts of the future can be exploited, as Palpatine did.
The part that makes this fun is that Miller also puts a con artist on the hero's side. Gryph isn't actively exploiting the prophecy himself, but the way he (and the author) play with signs and identities works to undermine the assumptions the members of the Covenant desperately want to be true (their anger and desire for a just revenge in a sense do parallel the way Luke uses his failure to excuse the noninterventionist fantasy he wants to escape to). It isn't nearly as deeply philosophical as a Stover novel, but it's still maybe the closest we'll ever get to a Star Wars piece by Umberto Eco. You've got Jarael, impersonating a Jedi over and over while actually acting as a better Jedi than most of the members of the Order, an implicit critique of the notion that the institution and its symbols mark the Good Guys as incisive as the Covenant plot itself. Or Gryph, constantly asserting it's better to be falsely accused than not to be wanted at all. The simple load lifter droid is full of existential angst and mistrust; the mentally ill homeless man is a genius inventor; the hideout in the junkyard is a functioning ship; the generous corporate donor is a super villain. Nothing is what it appears to be at first glance, which is a great premise for the rich tapestry of intrigues and twists that unfold across the series. But more importantly, it deconstructs the simple, reliable signaling Star Wars has always leaned too heavily on.
That cleverness is the main thing that elevates this series above the simple adventure it would otherwise be. The characters are all charming and well-crafted, but Zayne's slapstick can be a bit much, none of the humor is great, Jarael's clearly modeled for the male gaze, and LB's thing feels like a bit more of a joke than it maybe should. And none of them really get a lot of time to simmer. Things move too quickly for that. I enjoy the series most when the crew is dealing with political situations--balancing internal conflicts against situations they get into with gangs, marks, the Republic Navy, and Mandalorians. The villains are the real weak point for me, though I guess I'll talk more about that in the next volume, where both of the first two climax (idk why the end of the Adascorp plot isn't in this volume, that's weird). The art is one of the better Star Wars comics, though I dislike some of the costuming and bold colors at times. The ship designs are great and I enjoyed noticing weird background aliens and bystanders show up in multiple issues.
In a previous review for Star Wars: Redemption, I trashed the Tales of the Jedi comic book series for being poorly written with two-dimensional characters and shoddy, sickening artwork. I also expressed a hope that their spiritual sequels - the Knights of the Old Republic comic book series - would be a marked improvement, more in the vein of the climactic and inspired "Redemption" story arc.
My wish was granted.
Knights of the Old Republic captures a feeling that Tales of the Jedi, for the most part, failed to - a feeling that this is the Star Wars universe we all know and love deeply. KotoR is not about the frontlines of the background-filling war, but rather about a down-on-his luck failed Jedi Padawan who, nonetheless, alongside a motley crew of colourful and likable companions learns that being a hero isn't always about being the most mighty warrior. In short, the KotoR comics are more the Original trilogy to where the Tales of the Jedi comics were the prequels. Without dipping into spoiler territory, the plotline for Knights of the Old Republic is a lot tighter than its Tales of the Jedi predecessor - a class of young Padawans is brutally murdered by their Jedi Masters, with the sole survivor, Zayne Carrick, being framed for the murders and having to flee vengeful Jedi and Republic Navy forces who want to see him brought to justice. This overall arc (which concludes satisfactorily in Knights of the Old Republic Volume 2) takes a few unexpected and quite enjoyable turns that feel far more akin to Star Wars than the Tales of the Jedi's sluggish, one-dimensional storylines. The main story arc - that of the mystery surrounding the slain Jedi - pays off in most unexpected fashion by, at the very last minute, twisting itself to become something of an origins story for Darth Sion - one of the villains of the sequel to the videogame after which this comic book was named.
That brings me to one of the more interesting points about the series; the reason, I suspect, most fans will have bothered to pick up this comic from the shelves. The Knights of the Old Republic is, of course, the best-selling videogame from Bioware studios upon which this comic book series is very loosely based (the events of the first two volumes take place in the years leading up to the events of the games). Fans looking for a comic book tie-in to the videogames will be sorely disappointed; that's not what this series is. John Jackson Miller is simply using the backdrop of the established videogame canon to tell his own story; that of, primarily, Zayne Carrick and the murdered Jedi Padawans. That's not to say there are no appearances from franchise mainstays - there are a lot of references to characters and organisations from the videogames, none of which superfluous. Everything feels organic, like we are witnessing what truly is a living, breathing world unfolding before our eyes. In fact the fan-service references to events and characters of the videogames are handled a lot more crisply than George Lucas' cramming every reference to the Original trilogy he could into the Prequels. Through this comic we see the Jedi Knight Alek as he loses his hair, tattoos his head and dubs himself "Malak" in the events leading up to his fall from grace, and return to the Republic as "Darth Malak."
Likewise, fan-favourite Revan (either "Darth Revan" or just "Revan" depending very much on the preferences of the fan you are speaking to) makes multiple appearances though, for obvious reasons, his face is entirely obscured by a deep hood and he is only ever referred to as "The Revanchist." The inclusion of Revan and Alek as periphery characters gives the more focused story arc of Zayne Carrick the wider context of the events leading up to the Jedi Civil War portrayed in the Knights of the Old Republic videogame.
Of course all of this is all well and good - to summarise; yes this is better than Tales of the Jedi; yes you will enjoy this if you are a comic book fan; yes, there are plenty of tie-ins to the videogames to keep fans appeased - but how does it hold up as a comic? Well...this is still Dark Horse. And no disrespect to John Jackson Miller - who I deeply respect and admire as a comic book writer - but Dark Horse is NOT Marvel or DC. The artwork is good - aside from an embarrassingly terribly drawn "Vector," even though I appreciate that as it is a cross-over it's to be given special consideration - but nowhere near the level of DC's Batman or Marvel's Captain America or Iron Man. The writing, while far more engaging and enjoyable - and at times down right funny! - than in Tales of the Jedi still leaves characters looking bland and two-dimensional and barely able to lift themselves from their archetypal molds. Dark Horse, sadly, seems to be the Bush League of comic book publishers and if you are approaching Knights of the Old Republic as a comic book fan, and not just a Star Wars fan looking to broaden their horizons, then you may have to lower your expectations on this one. The Court of Owls this is not.
Nonetheless, naysaying aside this is, as it stands, a good comic. In fact there are moments - especially as the various plot threads begin to align in Volume 2 and the mystery of the murdered Padawans is revealed - where it enters the realm of being a GREAT comic. It is enjoyable start to finish (...with the exception, again, of the terrible "Vector"...) and has left me wanting more (I have read Volumes 1 and 2 and am impatiently awaiting the release of Volume 3 in April of this year). The references to the Knights of the Old Republic videogame are nicely done, and the inclusion of Alek as an important character later on (once again, for obvious reasons, Revan is kept predominantly in flashback scenes and, even then, only shown in one or two panels at a time*) gives readers a real sense of continuity between the events of the comic book and the videogames.
I recommend this comic - whether you're simply a comic fan, a Star Wars fan or - most importantly - a fan of the Knights of the Old Republic series of games, you'll find something in this to enjoy. All in all a much-needed improvement over Tales of the Jedi, and one that has me shopping around for another Star Wars comic book series to sink my teeth into.
---------------------------------------------------------------------- ---------------------------------------------------------------------- IF YOU ARE CURRENTLY PLAYING, OR ARE MEANING TO PLAY, THE KNIGHTS OF THE OLD REPUBLIC VIDEOGAME, THIS SECTION CONTAINS A MAJOR SPOILER.--------------------------------------------------------------------------- -----------------READ NO FURTHER! YOU HAVE BEEN WARNED---------------- ----------------------------------------------------------------------
*Twice I use the phrase "for obvious reasons" when explaining the fact that Revan's appearances in this comic book series are scarce and, in terms of artwork, abstract. I figured I should explain myself for those unfamiliar with Revan or the Knights of the Old Republic videogame. The appearance of the character who is referred to simply as "Revan" or "The Revanchist" is customisable by players in Knights of the Old Republic - they can decide upon Revan's gender, name, race, and other physical appearance. This means that the comic book artists, when dealing with a panel in which Revan physically appears, had to be extremely vague with defining the character - hence, large hoods to mask Revan's face and robes to mask his/her body shape. Likewise, as the final fate of the Revan character is left up to the player in the videogame to decide, there is some dispute whether his/her name is "Revan" or "Darth Revan," the latter indicating that s/he becomes a Dark Lord of the Sith at the conclusion of the game's events.
I started this a long time ago and felt very confused halfway through the third issue, so I stopped, assuming I needed the Tales of the Jedi material first. I was wrong, it’s just a little confusing. Granted— I am the continuity weirdo reading in chronological order. Is it less confusing if I’d already played the game? Almost certainly. That said, when I’d started the game several years prior to trying to read this the first time, it had confused me too haha. I think the era is just a little amorphous to jump into for my taste. It feels so different that I struggle to figure out what I’m looking at exactly. The more I read, the less it bothered me, I think just because I started to figure it out by living in it for a while. But I gotta say, this era is just not gripping me. I think Hierogryph is my favorite character of the story, and that should be telling. I don’t know why, I just feel like this Masters-against-the-apprentice story is really obvious. We haven’t seen it in Star Wars pretty much anywhere else, so it’s not as though it’s played out necessarily. I just can’t care! I don’t know what my problem is, I just find it incredibly boring. Even more boring is Camper’s story, which just feels like a drawn out, overly complicated predecessor to Tseebo from Star Wars Rebels. It’s not the same exact thing, but I’m getting the same vibe from it, but with people I don’t care about as much as I do Ezra in that show. Highlight I supposed is Carth, who I know is in the game somewhere, so it feels like suddenly a more rounded character shows up and steals the show, leaving me to wish he was just our protagonist instead. Suffice to say, so far my opinion hasn’t changed that Star Wars begins with Darth Plagueis/Cloak of Deception. I’ve not been won over on Knights of the Old Republic yet, and even with the Darth Bane Trilogy, my biggest issue was that the era didn’t feel investing at all. For me, it just doesn’t feel right this far removed from what we know. We’ll see if anything else can change my mind, but it’s an uphill climb.
Hot off Tales of the Jedi, Knights of the Old Republic soothed my broken heart! Zayne Carrick is a Jedi padawan accused of murdering fellow apprentices by the same masters who slaughtered them, misinterpreting a vision. Zayne has to go on the run, making allied along the way - Heirogryph who's a witty conman, Camper a senile scientist with a dark past, his ears Jarael a tough hybrid warrior-woman, and Slyssk who's a lighthearted Trandoshan pilot pretty good at making pancakes.
Zayne is a likeable guy down-on-his-luck, an everyman unlike most Jedi we're used to who get a lot right. There's plenty of good humor and I enjoyed seeing what the Mandalorians are up to shortly after TOJ, now led by Mandalore the Ultimate who took over his predecessor who served Ulic Qel-Droma.
These adventures of Zayne are tied to the events of the pivotal Knights of the Old Republic video games and the Old Republic MMO so the reader is introduced to Malak very well and a Revan cameo.
Oh this series is great. It hits everything I want in a Star Wars story—adventure, betrayal, humor, friendship, (very) flawed Jedi characters.
The connections to the games are well done. While the story easily stands on it's own for people who have never played Knights of the Old Republic, it's also fun to get all sorts of nods to places/characters that appear the game. I love that Revan occasionally appears but is (rightfully) kept mysterious and I especially love seeing Malak (Alek). Also was pleasantly surprised to see Carth Onasi play a significant role in one of the arcs??? It's a nice contrast to the Revan novel which pretended he didn't exist (yes, I'm still annoyed about it).
As with all comic series, some moments/arcs are more enjoyable than others (same can be said for the art). In particular, the dynamic between Zayne and Lucien is the highlight of this series for me. Zayne is an excellent protagonist (I love that he's a bit of a disaster) and if Lucien Draay has 0 haters I'm dead (but at the same I also kind of love him?? he's awful but compelling).
It’s really fun to be back in the Old (OLD) Republic era again! It took me a while to pinpoint exactly where in the EU timeline this was but I was excited once I figured out this was during the Mandalorian War (before KOTOR). Every once in a while I might’ve gotten a liiiittle confused, but that can happen in comic books/graphic novels. I also want to comment that as someone who doesn’t always love specifically comic book style of art, i didn’t usually mind the art in this omnibus! I’m definitely interested in reading the next volume, the central premise surrounding Zayne Carrick is pretty interesting! Also I actually laughed out loud a few times while reading—one of the artists is really good at expressions, especially Zayne’s.
Wow. Soooo... I guess I should have read the Tales of the Jedi series first? And maybe played the Knight of the Old Republic game? (I really did try - I bought it and every time I open it on my tablet it crashes.)
But.... regardless, I am loving this series. I love this era - back when there were still 10,000 Jedi around and they're fighting Mandalorians and 98% percent of them don't really believe the Sith are back.... the world itself is compelling, and the characters are making it more so. I really do like Zayne, the plot is interesting and exciting, and the art is really nicely done (and pretty consistent).
Definitely enjoying this much more than I did, say, the Dark Empire trilogy.
Exceptional. A magnificent story in the making, that follows the beginning of the Mandalorian Wars, the entire setup of the Jedi that are preparing to go Dark, and the creation of the Sith by the unwilling Jedi Seers.
The murder of the padawans is an event that happens relatively early, and allows us to follow a padawan that survives, thrives into a young strong adult, and I believe that we will see his eventual rise - mirroring that of the Traditional Hero Myth, the stories of Anakin and Luke Skywalker.
I was listening to one of my favorite podcasts, Youtini - Legends Lookback and they had some episodes on these Knights of the Old Republic comics. I've been a big fan of the KotOR game since they came out so hearing about these got me super stoked!
While they have a totally different focus than the games, this story line is excellent. There are tie ins with lore and characters from the games, as well as several great original characters. It feels like Star Wars start to finish, very excited to check out the other two collections in the series.
An interesting tale set before the events of the excellent Knights of the Old Republic games. Follows wronged Jedi Padawan Zayne Carrick, his friends/business partners/people he meets along the way. Such as, Camper , Jarael, Marn Hierogryph and Mandalarian Rohlan Dyre.
It's quite fast-paced, full of adventure and mostly keeps with the Star Wars feel. Though some of the Jedi Knights are right nasty pieces of work!
I'm a huge fan of the KOTOR games, so naturally this was a home run for me. The setting of Old Republic is probably my favorite for the whole of Star Wars, and this comic series perfectly illustrates the time period with a gripping story, fun characters, excellent full color artwork, and of course the Old Republic setting I love. Characters are ok and a bit tropy but that's what we expect and love from a comic series like this.
An epic space opera adventure, that breaks all the pre-established conventions, rules, and clichés of the franchise it's a part of, yet still feels Star Wars through and through. It would have been nice, if Disney studied the catalog they bought, instead of banishing it out of canon, never bothering building upon it ever again.
Ne'er-do-well padawan Zayne Carrick has stumbled upon a horrific conspiracy within the Jedi Order. On the run for his life, Zayne is still able to assemble his Scooby-Doo Gang of strangers who for some reason are willing to help him. Story-wise I found this a bit predictable, but there is plenty of action and for the most part the artwork is top notch.
Discovered this graphic novel by chance and could not put it down! Compelling story and beautiful artwork! Fun read even for someone who may not be a traditional Star Wars fan, as it takes place far before the movies.
I usually rate my comics harder than I would a novel for instance, but this one delivered! It is genuinely funny with original characters and captivating story arcs. And the drawing don't look bad either though honestly that's not as high on my list of must-haves.