Auf der Suche nach den Insignien seiner Macht wird der Sandman mit John Dee konfrontiert. Der geistig verwirrte Kriminelle ist aus dem Arkham Asylum entwichen und manipuliert mit Hilde des Rubins des Sandmans die Träume der Menschen. Im Reich der Träume kommt es schließlich zur Auseinandersetzung zwischen dem rechtmäßigen Besitzer des Rubins und John Dee. Zusammen mit Alan Moore und Jamie Delano gehört Neil Gaiman zu jenen englischen Autoren, die frische Ideen und neuartige Erzählungen auf die Seiten amerikanischer Comics brachten. Seine Geschichten um den Sandman sind Gaimans ganz persönliche Bücher der Hölle: voll von Leidenschaft und erschreckendem Grauen.
I admire the nurse who drove Dee, very courageous, she even managed to make small talk with him. Or probably she is stupid, she thinks Dee has aids. Hello! Your passenger is already a walking mummy!
People think dreams aren't real because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes...
Absolutely fantastic. I was surprised when watching the show by the less manichaean, more complex character written by Neil Gaiman for the infamous Doctor Destiny. I love both versions of him anyways, but this is living proof that you can enhance a story on screen while respecting its canon.
I haven't enjoyed Passangers as I have enjoyed the previous issues and I assume it's because it doesn't have much of that otherworldly, fantasy element. Also, Dr. Destiny is pretty scary.
Disclaimer: I have made it a point to acquire this series second hand as to not directly financially support the writer and their reprehensible actions. While I think it’s important to keep the actions in mind while reading as a direct reflection of the writer and what story decisions are made, a lot of other people put hard work into this series that I believe deserve support as it still remains a pivotal piece in the DC universe, art, and comic spaces that I legitimately want to try and engage with. Thank you for your understanding.
Alright I concede, maybe it was better for Dream to wait to get the dreamstone last after all, lol, because that is rough! This entire issue feels like a race between two parties oblivious to the other. On one hand you have Doctor destiny using the charm his mother gifted her upon her death to escape from Arkham asylum as he is called to the dreamstone’s location so he can end the world. And on the other side you have Dream interacting with the JLI and getting information on where they put the dreamstone once they captured it from destiny so he can get it. Both parties go on quite different journey’s with Destiny killing and kidnapping his way out of Arkham and towards the dreamstone, and Dream riding through dreams. Destiny actually kidnaps a woman who was driving outside of Arkham when he jumped the fence, using a gun he stole from a guard to do it. The entire ride the woman tried to be as nice and understanding as she could to get on his good side. She is actually a nurse and seeing his current state she couldn’t help but believe he has aids…but nope, Destiny just looks like that after being locked away in the basement of Arkham for so long. As destiny is feeling the draw of the stone and directing the woman towards it, Dream is getting a much more direct answer by going straight to the JLI and starting in the dreams of Apokolips that inflict Scott Free’s mind. Love the very Kirby style of art for Scott’s dreams, but Morpheus blissfully pulls him out of the dream in order to ask for help. Scott is more than willing to look through the JLA files for information on the stone, but hit a dead end once the file ended with the stone’s last location being at the, now blown up, JLA satellite. If they want answers they will have to go to an original member, which means waking up J’onn. This is another instance where I love how Morpheus appears to different cultures as different beings. When J’onn looks upon Morpheus he sees a giant flaming head known as Lord L’Zoril and immediately falls to his knees to greet the lord and wish for safe passage within dreams. Dream was pleased to see a Martian, believing his race has been gone for eons. Dream then speaks of what he searches for, and J’onn has an answer. A lot of the old stuff is in storage in a town called Mayhew, the exact spot Destiny is approaching, and that is all the information Dream needs as he disappears to find the stone. As Dream leaves he grants good wishes to J’onn and permits him to dream of a city on Mars. Scott can’t help but ask who that was, and J’onn directs him to the kitchen where he has a secret stash of Oreos they can dig into as they talk about the very old god they just talked to. I also love Dream’s method of transport, as he does not take a car but instead travels through dreams. A passenger to all of the sleeping children they never knew about, until he finally lands in the mind of the sleeping security guard for Mayhew storage. As he walks past the JLA artifacts, and what looks to be amazo, it seems that dream is the first to arrive to crack open the case containing the dreamstone and retrieve what is his! But something is wrong, the dreamstone lashes out and fights back against dream, knocking him unconscious in the process. Moments later Doctor destiny arrives at the locker and the woman who drove him is very willing to say goodbye, but in her unfortunate belief she would be sparred by a man who intends on destroying the world…Destiny blew her brains out. Destiny then walked into the storage locker and claimed his prize, noticing Dream and commenting on someone else trying to use his baby, unaware that it is now bound to him and no one else can use it. As the issue comes to an end, Doctor destiny walks into a 24 hour diner and grabs a coffee while he waits for the end of the world.
This entire review has been hidden because of spoilers.
Morpheus enlists the aid of Scott Free (Mr. Miracle) and Martian Manhunter to track down his missing ruby, whilst John Dee (Doctor Destiny) escapes Arkham Asylum after hanging one of the guards. Dee hijacks a car driven by a woman named Rosemary and also heads towards where he knows Morpheus' ruby is being kept. Though Morpheus gets to the ruby first, he experiences a negative reaction to it leaving it open for the taking when Dee arrives. This tees up the following issue, "24 Hours", one of my all time favorite issues in this entire run.
While most of this issue is setup, I always found it interesting how integrated this early stretch of the run was in the broader DC universe. Aside from the Mr. Miracle and Manhunter connections, there are references to Doctor Destiny's past with Granny Goodness and a brief appearance by Scarecrow. Though they don't appear in their entirety, the J.L.I. are prominently referenced throughout this issue. I do like how self-contained this run gets later on, but it is interesting to see how Gaiman and DC editorial wanted to have some connectivity early on.
"I am moving through dreams, pulling toward Mayhew, feeling for the jewel. Through your dreams, my sleeping children. You had a passenger, and you never knew"
The Sandman searches for the third and last of his symbols of power. It's good, but does not reach the heights of the previous chapter, the Hell Battle. This is the start of his search and this might be his toughest opponent yet, a true Mad man.
It’s been a long time since literature has given me that obsessive, anxiously hooked feeling like the climb for the rollercoaster’s big drop. I watched the Netflix adaptation and was so hooked on the Sandman universe, I knew I had to start from real scratch. As much as some people feel you miss the visual aspect by listening to the official Audible recreation, I personally feel they did an EXCELLENT job at the sound effects and production to replace the visual with a full audio experience.
Das Heft lebt von der grandiosen Unterhaltung zwischen Doctor Destiny und der Krankenschwester, kann aber nicht ganz mit den andersweltlichen Abenteuern von Dream mithalten. Scott Free oder der Martian Manhunter fügen sich zwar einigermaßen in die Erzählung ein, sorgen aber trotzdem für ein komisches Gefühl.
El primero que siento que es parte de una serie porque la amenaza no concluye en este capítulo. Es fascinante cómo en algunas páginas Gaiman expande el mito de cada personaje. Dándole un trasfondo psicológico tanto a héroes como a villanos.
Me gustó un poco menos que los números anteriores. Venía acumulando expectativas y me decepcionó la aparición de los personajes de la JLI (Liga de la Justicia Internacional) y tener que seguir esperando para que consiga el Rubí.
This has no business being as good as it is. It is the in-between of one story to the next, yet it rivets me to my seat and surprises me with twists and turns. It is the master-class of how to make a story out of a non-story.
A very solid introduction to the first true antagonist of the series, and really fascinating as Dee somewhat blends the already fuzzy line of what is human and what is not.
Truly sad when he murders the woman who drove him.
Uma edição bem menos interessante que a anterior, justamente por ser bem mais mundana. Scott Free e Ajax aparecem, mas nada digno de nota. O começo de alguma história mais interessante, talvez...
This entire review has been hidden because of spoilers.
Conflict! Morpheus is so unimaginative in this one. Very disappointing considering the previous issue. The writing is getting darker and the characters more annoying.