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Rise of the Runelords #6
Pathfinder Adventure Path #6: Spires of Xin-Shalast
A Runelord Rises!
The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?
This volume of Pathfinder Adventure Path concludes the Rise of the Runelords Adventure Path and includes:
- "Spires of Xin-Shalast," an adventure for 14th-level characters, by Greg A. Vaughan.
- Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan.
- Expanded rules for adventuring in high-altitude environments (beware those abominable snowmen!), by Greg A. Vaughan.
- The sixth installment of the Pathfinder's Journal, by James L. Sutter.
- Seven new monsters, by Greg A. Vaughan.
Cover art by Wayne Reynolds
The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?
This volume of Pathfinder Adventure Path concludes the Rise of the Runelords Adventure Path and includes:
- "Spires of Xin-Shalast," an adventure for 14th-level characters, by Greg A. Vaughan.
- Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan.
- Expanded rules for adventuring in high-altitude environments (beware those abominable snowmen!), by Greg A. Vaughan.
- The sixth installment of the Pathfinder's Journal, by James L. Sutter.
- Seven new monsters, by Greg A. Vaughan.
Cover art by Wayne Reynolds
95 pages, Paperback
First published February 6, 2008
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Displaying 1 - 1 of 1 review
October 14, 2008
Basic Plot: The PCs head into the lost city of Xin Shalast in a final bid to prevent the rise of Runelord Karzoug
This is book 6 of 6 in the Rise of the Runelords adventure path, written for D&D 3.5 rules, set in the Pathfinder world.
The conclusion to the Runelords series was truly epic. It's unfortunate I didn't get to run it for my group, as it dissolved before we finished book 5. There were a few frustrating elements- some unstructured places in the series of events that I know would have given me problems with running, but it was a good conclusion to the series nonetheless. The build up of the previous installments really paid off as the overplot came to its climax.
This is book 6 of 6 in the Rise of the Runelords adventure path, written for D&D 3.5 rules, set in the Pathfinder world.
The conclusion to the Runelords series was truly epic. It's unfortunate I didn't get to run it for my group, as it dissolved before we finished book 5. There were a few frustrating elements- some unstructured places in the series of events that I know would have given me problems with running, but it was a good conclusion to the series nonetheless. The build up of the previous installments really paid off as the overplot came to its climax.
Displaying 1 - 1 of 1 review


