This book needed to be written and there is no more appropriate than Randy Hunt-- Etsy's creative director. With a background in graphics design and fine arts he can speak confidently about design perspectives, with web front end coding experience he can articulate the importance of knowing your materials and with a career cultivated at Easy (as opposed to some of the larger tech startups or shops); it's clear he has lived the experience of the pragmatic ship cycles within a more 'scrappy' organization.
What is this book?
Just beyond the reach of most design disciplines is a discipline that shares many of the same tools and language as many other design disciplines but instead of focusing on the artefact, the "discipline" of product design turns its gazed to the 'actualize' experience of using a product.
If this sounds like splitting hairs between UX, interaction design and general graphics design who have built websites on the web-- it is. But these are important hairs worth splitting. This book is about "product design" and as a book it seeks to help others embrace the product design mindset and to embrace the tools, perspective and practices of product design.
If in your experience you find a chasm between product management and design, consider this book a bidirectional bridge.
Why five stars?
This book is five stars because it fills what is a gap, in my view, in existing user experience literature. The difference between "Design" and design. That is the difference between Design as in the design studio organization and the process as which "Design" has come of age and design- the process of getting stuff done to ship compelling software as a team.
This book is not a must need for everyone. If you've spent a lot of time building web products and thrive in the fast pace, consider the lessons learned. However if you are new to mobile or web design and you find the time pressures a serious threat to your being as a designer (and the quality of your work) or are a product manager working with designer(s) that expect to have a voice, but unsure how to foster design AND ship-- this book is for you.
Hunt addresses this gap and names it product design. The book is pithy, it doesn't try to justify its existence by over expanding on concepts and it doesn't spend a lot of time rehashing points already made else where (such as designing with Agile).
Who is this book for?
People who work on web products. More explicitly...his book is for designers and product managers who have experienced a breakdown in communication across disciplines. This book is also for designers and design practitioners living with the tensions, tradeoffs and constraints in working in an engineering organization; and finally the book is for engineers and those in engineering disciplines who want to learn how to better participate in the design process.
Takeaways:
Prioritizing people over all else
Thinking beyond the product ad
Paying attention to the invisible features of a product
Learning through iteration
Embracing straightforward design
Embracing reality: the product is never done