Fun in the sun, level-ups, and multiversal mayhem!
Eryk Solbourne, powerful [Adventurer], continues his journey across the United States. He's going to level-up and become the ultimate hero, even if he's stuck on an increasingly chaotic Earth. Watch Eryk as he battles surfers in Santa Barbara, paparazzi in Los Angeles, and [REDACTED] in [LOCATION UNDISCLOSED].
World's about to go haywire. Let Eryk save the day.
inventive card-based LitRPG system that gets broken in absurd ways. Secessionist governments. Summer fun and lots of fights. Wizards who really want to kill God. Imported Japanese Nintendo DS games that prove surprisingly plot relevant. A large cast of interesting, dynamic characters. The President of the United States of America....and more!
Take sensical plotlines, developing character paths and throw them out the window. Plot points will arise and happen but you move on to keep the momentum going.
Why is everyone basically an a-hole? Why did things go so wonky a third of the way through with the [redacted] invasion happening? The soul splice storyline and the terrible writing surrounding a multiverse story feels like reading an attention-impaired diary or events.
When the surfer storyline and then agents, kidnapping, world hopping went about, I gave up hoping this story was worth following. Don't read or spend money on this, I beseech you.
Oh no, it's the beach episode. Kidnapped friends as the stakes of a surfboard competition, and having to use rare card powers to cheat. Is it an still isekai if you summon your otherworldly spirit hero to their original world?