Jump to ratings and reviews
Rate this book

Bridge Worlds: Soterion

Rate this book
Bridge Worlds: Soterion is the Official Roleplaying Game Book for the fantasy world of Rise of the Magi by Randy Blackwell. Soterion is a Fantasy World; one of the many Bridge Worlds (a network of worlds, planes, and dimensions connected by Musterion a portal world made of ever shifting brick tunnels).
This fantasy world is not only fun but also a fortress of purity within the world of imagination, where spiritual symbolism and Biblical truth reign supreme. Biblical knowledge, teamwork, and problem solving are but a few of the skills encouraged, while taking part in this fantastic new world. Soterion is a Christian Role-playing Game that combines Fantasy, Science Fiction and Steampunk themes like never before. Be one of the first to lay your hands on this book and explore the world of Soterion created by Randy Blackwell and George Clark.
Imagination
Everyone uses imagination throughout their life in many different ways. The power of imagination and its uses are largely ignored in the classroom. Children are born with wonderful imaginations. Cultivation of imagination can lead to the development of future creators and inventors. Tabletop games are to video games as books are to movies.
Recent research has found that movies require little creative activity on the part of the watcher. Books, however, require the reader to engage their creative imagination. Thus we apply this reality to tabletop games. Although video games may have good qualities, a tabletop game expands the ability to fully engage the players with the game. With his character, a player can do almost anything he can imagine (within the limitations of the Operator/Narrator). The advantage of this idea over a book is that the players write the story through their decisions and actions.
Role Playing
The essence of roleplaying is that the player not only participates in but also makes the story. Each player has direct input on the story progression. Players spend a large part of the game describing character actions and decisions. Each player rolls dice to determine the outcome of his character’s actions. We have found that there may be intense moments of role-play from time to time between different characters (in certain situations) while interacting with each other and their world.
PROCESS
Narrator
The Narrator of the game sets the background, plot, and mood of the story. The Narrator also represents any non-player characters (NPCs) that the characters encounter. Additionally, the narrator referees the rules set for abilities and combat fighting. Finally, he helps the players create their characters and introduces the players to the fantasy world.
Organization
Chapter 1 provides the basic backdrop for Soterion. Here, the player learns of the world’s history and is introduced to the many races. Chapter 2 provides information on classes, such as warrior or bard, which represent the character’s chosen profession. Chapter 3 shows how to create a character, and the mechanics of the world. Chapters 4 and 5 describe the skills characters use within the game. Chapter 6 describes common equipment that characters access to complete quests. Finally, Chapter 7 provides assistance for the Narrator to run the game.

248 pages, Kindle Edition

First published May 13, 2013

13 people want to read

About the author

Randy Blackwell

3 books183 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
2 (66%)
4 stars
1 (33%)
3 stars
0 (0%)
2 stars
0 (0%)
1 star
0 (0%)
No one has reviewed this book yet.