J Michael Straczynski back to do another big superhero character in a shared universe? I'm sure that, unlike all the other times, this run will conclude in a manner satisfactory to all parties, and only a cynic would say otherwise. Though in the meantime, it definitely helps that this time around he's not trying to reinvent the character so much as offer a restatement of who he is and why he matters. Not all of it worked for me; the voiceover, especially in the first issue, feels like it was intended to offset the fundamental sincerity of Steve with a note of self-awareness, but if anything comes off even more gloopy, verging on Wonder Years at times. Then too, there's the idea of Steve as unable to refuse a request for help, which in itself makes sense, but when you emphasise it as leading to him repeatedly having to cancel dates with Sharon, it risks sliding into the self-flagellating sadsack self-sabotage of the insufferable Peter Parker. Who does pop up here, as one of those friends in need, and at least we know JMS can write him, at least when he keeps off the totem bollocks. Not all of the other guest stars are so convincing; Strange plays a big part in the story (though also a surprisingly little one, through an ingenious new idea), but aside from one perfectly deployed "dreary", I'm not convinced JMS has his voice down.
Why is Strange involved? Because the present-day strand of the story has a demon hunting Cap, part of a long-standing and now accelerated scheme to snuff out people who make the world a better place, and thereby ensure a future of darkness and fear. And on the face of it, that's an incredibly timely story for a character who's always been useful for asking what the hell is up with America lately (or indeed the world, but being written by Americans, the two tend to get conflated). The problem is that here, the new iteration of the scheme only got started two years ago, and even then, most of the early stages seem to be taken up with assorted faff and misdirection. Now, if you were to go for a more thematically appropriate timescale – say, eight years – you run into the problem of Marvel's sliding timeline, and the question of why the heroes didn't do something sooner, and the fact that the Marvel USA has had at least two fascist takeovers during that period already, so you can see why they didn't do it. But there remains a niggling sense that with a couple of screws tightened and pieces moved, there would have been a way to make this idea hit much harder.
Quite how hard JMS can hit – and how hard Marvel are letting him – becomes apparent in the parallel 1930s storyline, following Steve before the Super-Soldier Serum, and entangling him in the real history of Nazi collaborationist scum the American Bund, and the Jewish gangsters who fought them when the authorities wouldn't. JMS has always had a weakness for speechifying, but on a good day he does it damned well, and when your settings include political rallies and backroom strategy sessions, it doesn't feel as implausible as it sometimes can. When he runs through the old dictatorial playbook of manufacturing a threat and offering yourself as the solution, demonising the other, all the rest, he's really not pulling any punches in terms of present day resonances; you could only make it more obvious by making the frontman a blithering gasbag called Ronald Chump, and even that would let historically accurate prick Fritz Kuhn off the hook (though there's still space for jabs at New York property greedheads elsewhere).
Along with the warning from history, this strand of the story reminds us that even before he was empowered by Dr Erskine, back when he was just a scrawny kid, Steve already didn't know when to quit. Which in turn makes more sense of the present-day storyline, and why he wouldn't just tag in Hellstorm, Wanda, Voodoo, or any of the other heroes better placed to handle a threat so far outside his area. Also, of course, it is his area, because occult or not, it's a threat to the heart of America (or the world; see above). And by the end, once we're past the wonky build-up and into Cap heroically saving the day, that makes for a suitably cathartic conclusion – albeit one still smart enough to remind us that this is a battle won, not the war. And similarly, this is by no means a perfect comic, but it's a bloody good start. Until such time as the run near-inevitably careers off the rails, I'll be following keenly.