Warning: For Adults Only! Contains explicit descriptions and illustrations of vile black magic and violence
WEIRD SCIENCE-FANTASY HORROR SETTING
Carcosa is a science-fantasy role-playing game setting with a sandbox approach: whether heroic or opportune, adventurers of all stripes will find freedom and consequence worth their mettle in a horrifying milieu mixing adventure fantasy, the Mythos, and comic book sci-fi with no punches pulled.
Carcosa is compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing game and other old school fantasy adventure games. This expanded edition details 800 encounters on the 400-hex map and includes the starter adventure Fungoid Gardens of the Bone Sorcerer.
The world is ever in flux and what worked out in one way yesterday is not something to be counted on today, or tomorrow. Carcosa holds many wonders, and horrors to be discovered. To become an explorer of the world means you must be willing to face the unknown, the unknowable, aspects of a world that before drove an entire race into madness and can do it again.
I was given a copy of Carcosa for review purposes.
The world of Carcosa is based on a combination of works by H. P. Lovecraft, Robert E. Howard, Lin Carter, and Michael Moorcock. This almost 300-page work is a hex crawl setting with information about the locations with no set timeline for how the story should unfold. The adventurers can choose what direction they want to go, or what they want to search for.
All of this comes together in a world where you have ancient robots, mutations, alien technology, ritual magic, and cosmic horrors.
Players have a different selection of characters to play in Carcosa. As mentioned, the players will need to choose which of the thirteen race of men they are from. It will be important to hold a zero session for the players when determining the races, not all of them work well together. It will also help in determining a common goal for the characters and thus the players.
There aren’t as many character classes for players to choose from. This is another unique aspect of the world. You can choose between playing as a fighter or a sorcerer. As you may have already surmised, playing in a world of cosmic horror will require at least one sorcerer in the party.
Carcosa has become the nexus of many aspects the universe may have wanted to keep contained. The containment of all for this onto one world has created a place that is in flux. In many places in the work the game master or players are instructed to roll dice, yet not told which dice should be rolled. At the start of the book there is a table to determine which dice should be rolled to complete the action randomly.
Being a fan of the authors who were noted as inspiration for this setting made me inclined to enjoy it from the beginning. I did enjoy the setting and how it represented the works of the mentioned authors. Other fans of cosmic horror and the mashup of ancient races, aliens, technology, magic will also find this something they could delve into. If nothing else, for the inspirations it provides.
I recommend Carcosa for fans of LotFP and others who enjoy the psychological horror that is established in this work. As mentioned before, this is for mature groups who are willing to engage with stronger themes.