The kingdom of Dunador is in trouble. Since the king, Halfred of Dunthrane, was killed in a hunting accident, the land has hovered on the brink of civil war. Crown Prince Edmund, at 18 only half-trained and quite unprepared to assume the throne, has yet to be crowned. Currently he is on a pilgrimage to the holy shrine of Nevron in the province of Andevar. While the uncrowned king is far from home, anarchy reigns in Dunador.
Throughout the realm, plots are brewing and evil hands are eagerly clutching the sword of treason. Inevitably the focus of these intrigues is in the troubled province of Andevar to the north. For it is here that the young Prince has journeyed and here that he must be crowned.
In this dark hour Dunador has but one faithful servant: Hollend, chief advisor to the old king. Painfully aware of all that is at stake, Hollend has sought the aid of a brave party of adventurers in a desperate bid to tip the scales in favor of truth and justice. But, even as the party secretly enters Andevar, the forces of evil strike with blinding speed and ruthless determination.
This module presents a "rescue the prince" scenario that is based on some medieval intrigues, with a scheming uncle, traitorous Duke, etc. The players will have a hard time with it if they don't have some non-fighter types in the party (there are a LOT of guard-type enemies) and/or if they try to take on everything head on. It's listed for 4-6 players of levels 1-4, but based on the pre-gens and difficulty levels, it is probably for 6 players of levels 3-4. Still, a good scenario and one that could probably be re-used with modern players, given a little bit of prep time.
This is a refreshing change of pace from most AD&D adventures focusing on intrigue and mostly human opponents as the king has been assassinated and the prince has been abducted, and it is to the PCs to rescue the prince and bring the culprits to justice.