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The Star-Shaman's Song of Planegea [Hardcover] David Somerville [Toy] David Somerville [Toy] David Somerville [Toy] David Somerville [Toy] David ... ... [Toy] David Somerville [Toy] David Somerville

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Planegea is primal fantasy roleplaying. Whatever you want to explore in 5E—slaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousing—it’s all here. Planegea rises out of our earliest ancestral memory, a world we can barely recognize, which holds all the adventure we can imagine. You won’t find limitations on class or kinship here; rather, the world is filled with ideas and inspiration for running a long and glorious game set before written words, hammered ore, and plowed fields. Drawn from the traditions of sword & sorcery pulp adventures, infused with the blood-pounding thrills of the Fury Road, and caught in the jaws of primordial dreams, Planegea has adventures for everyone who ever felt the cold wind raise a chill of hunt and hope on their raw skin. Nothing is as you expect in Planegea. Elves are shimmering dream-walkers, dwarves are half stone, humans are beast-tamers, halflings are silent stalkers, gnomes are filthy scavengers, and dragonborn are just a heartbeat away from their draconic ancestors. There are no great, universal gods—only a patchwork quilt of local deities, often appearing in the shapes you least expect, with powers that are bought with offerings and strange favors. In Planegea, the planes of existence have not yet separated, and a warrior can travel by foot from the Sea of Stars to the infinite, volcanic peak of Blood Mountain; but along the way, that warrior must battle everything from cold alien intelligences to the genie caravans; from the four empires of the giants to the monsters that hunt the howling peaks and roaring oceans that ring the Great Valley; from the cold, bony fingers of the Nightmare World to the terrifying jaws of the jungle known by as the Venom Abyss. Every step of the journey is plagued with danger and death.

382 pages, Hardcover

Published January 1, 2023

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David Somerville

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Profile Image for Timothy Grubbs.
1,597 reviews7 followers
February 9, 2024
Dens and Dinosaur: prehistoric DnD…

The Star-Shaman's Song of Planegea by David Somerville is the primary book in the Planegea RPG setting for fifth edition dungeons and dragons, showcasing a primitiver world far removed from “modern fantasy”.

I backed this original on kickstarter to get the special edition that includes some adventures and a GM screen (as well as a cool case).

The metaphysics and history of this world take a little getting used to, but the primitive aspect (no written language, wheel technology, and metal weapons are rare) adds a new layer to the game.

The “races” are kinships all closely associated, with various mixed clans and classes drawn togetherer for a variety of reasons.

Meanwhile enemies can be other primitive tribes, one of the four evil giant empires, dinosaurs or other prehistoric beasts, or one of the many other unnnown threats in this young dangerous world.

Cooperation and survival are key tenets, and gameplay is dependent on what type of game your players want to pursue.

When I started this I used the initial adventure, the Lair of the Night Thing, which provides a tribe to join and an outline for other adventures to follow up on.

While I’ve made some mistakes in running Planegea, I’ve enjoyed the challenge of the new weird setting, and I continue to enjoy trying some of the many new things covered in the book (within reason).
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