I wanted so badly to love this book. The thought of an epic fantasy series aimed (somewhat) at furries is basically impossible in traditional publishing these days, but a self published series by someone who worked on Zootopia, the modern furry origin story? Now that's right up my alley. Or so I thought it would be.
I'm not a huge reader these days like I was before, so it takes a really special book to hold my interest now, or at least the promise of one. And as I dove into Wolf of Withervale, I felt very optimistic. It had good reviews, great cover art, a down to earth author who engaged with fans, basically all the green flags. And before I actually review the book, no shade to Baldwin himself when I say I don't care for the work he created here. He clearly put in the time to flesh out his world and characters, and his determination to get these things out with quality is really admirable in an era where a lot of books are just rushed out for a quick buck. He clearly cares about the craft not just with his words, but with the overall presentation, and that's very inspiring as someone wanting to publish my own super niche furry fantasy someday.
However, I did say this book wasn't for me, so let's get into why.
If I had to describe this book with a single word, I'd go with BLOATED. It's a massive, ambitious book for the first in a series, which wouldn't be a problem if the narrative was well-paced with engaging characters and a satisfying plot to hold it together through rougher spots. The problem is that I didn't really find any of that here.
It's a book that very much leans into the worldbuilding aspects of fantasy writing, and as a worldbuilding "hater" who'd prefer to just learn about our characters rather than be lectured on how every little part of the world works around them like I'm back in school, it was a slog to read through a lot of the time. About 30% of the way through, I slowly realized the pattern this book uses for a lot of its storytelling. Our sheltered MC is passed along to a new location or shown something the audience needs to learn about, some character spends way too long explaining what it is or how it works even if it's not relevant to the actual plot, maybe we hang out there a little bit to kill even more time, and then we do it all over again with something else in the next chapter.
It felt like so much of the book could've been cut and saved for some kind of bonus worldbuilding encyclopedia, because I can only read so many info dumps about random landmarks and towns and planets and moons and seasons and money before I just want to quit. At some points I had to ask if some elements of the world were created simply for the sake of creating something different, because it's okay if some things are just like they are on Earth. I won't throw the book away if the seasons and the shape of currency aren't totally original. Overall, this book did NOT need to be so long, and I'd hope any future editions of the book trim it down significantly rather than beefing it up even more, because this already felt like a special edition with bonus content.
If the characters were really engaging, maybe it would've been easier to sit through, but unfortunately I just didn't really connect to a single one of them. Lago, our MC here, is sympathetic for sure even if he's a little by the numbers, but he feels so passive and uninteresting as the story just drags him from place to place without giving him much agency. A protagonist longing to find their place in the world can easily work, but Lago never felt proactive enough to get me invested in his journey. The story was all about his needs, but never really gave him any serious wants in conflict with them, so he's just passively handed everything from magic powers to a magical love interest because the plot demands he be treated well and given all the things, even at the expense of other characters. And while the supporting characters had some fun moments here and there, none excited me enough to perk up when they appeared outside of the few chapters devoted to a decent antagonist who's never actually a threat to our heroes because both sides of the "conflict" are just doing their own thing and minding their own business after a certain point.
And then there's the plot. The set up for this story is pretty solid even with its hiccups, and a lot of the themes Baldwin works with are really touching and powerful once we actually reach the legitimately cool domes that dot the land, but it unfortunately gets stalled out by all those worldbuilding info dump detours along the way, not to mention a near-complete genre shift about 60% of the way through. What began as an epic fantasy quest turns into a cozy shifter romance for a while, and that's when the book just kind of stops in its tracks and never gets going again, losing almost all its tension for the sake of appealing to a completely different audience. I'm not a romance reader, so it clearly wasn't for me like it would be for others, but trying to review it objectively here, it just feels like a huge misstep that cuts the plot short JUST when it was building up to something good. And if you showed up for the shifter romance, you have to wade through the rest of the book for it anyways, so nobody really wins here.
And unfortunately the ending of the book doesn't make up for all the stalling, because the potentially cool climax is saved for the next book instead as a tease. Imagine if A New Hope ended before they actually fought the Empire and blew up the Death Star. That's honestly how it felt, and I just don't feel hooked enough to keep going with Book 2 despite that gorgeous cover art.
If you want a serious furry fantasy epic, I'd have to say keep looking or hope this first book is just the awkward first step in a series with legitimately improved followups. There are fragments of something really great here, but fragments can only do so much for a story and cast of characters that feel overwhelmed and suffocated by awkward, bloated writing that appeals to only the most fanatic appreciators of dense worldbuilding. A lot of the book honestly could've been an e-mail, but that e-mail would still be full of interesting ideas at least. Moments of greatness shine at a glance, but the rest of the book stops them from outright glowing.