At this point, where superheroes are as popular as the celebrities you hear about and comic books have successfully been adapted to the big and small screens, it is a shame that 2000 AD’s iconic creation Judge Dredd can’t catch a break in that his 1995 film debut starring Sylvester Stallone was a disaster and then a more positively received reboot starring Karl Urban didn’t gain such commercial recognition. Whilst we await for another adaptation to hopefully come in the near future, we at least have 32 years of comics of the law enforcement and judicial officer who patrols the dystopian streets of Mega-City One.
With a handful of 2000 AD books that I own, a good place to start would be Origins by the two creators of Dredd himself, John Wagner and Carlos Ezquerra, telling the story of how the Judges of Mega-City One rose to power. When an unusual package is delivered to the Grand Hall of Justice, it contains a ransom note and a sample of living tissue which matches the DNA of Judge Fargo, the first chief judge and the revered founder of the Judge System. Dredd leads a small, lightly armed party on a mission across the hostile Cursed Earth to retrieve their esteemed "Father of Justice", who was believed to be dead for decades, revealing a secret history, which was concealed from the public for decades.
This is a pretty lengthy comic, featuring an extended prologue about the delivery itself as what it initially a MacGuffin that passes from one person to another, whilst Dredd is in pursuit during a rainy night in the streets. Despite Kev Walker’s Mignola-esque artwork and a couple of witty if unpleasant characters such as Tooey and his talkative mutation named Chuck, the prologue is more of a teaser for what is to come in the main storyline.
When Dredd and his fellow judges travel to the Cursed Earth, this is where things get really good. As they explore the deserted wastelands that was America, the Cursed Earth puts a twisted spin of American iconography. Plays out like a horrific sci-fi spin on the Old West, the story evokes the horror surroundings of The Hills Have Eyes, with the increasing presence of mutants, to the post-apocalyptic aesthetic of Mad Max.
As much as the search for Chief Judge Fargo is the driving motivation of the judges, although some of which do question the mission, it does lead to Dredd telling his companions about the secret origins of their occupation, beginning with Fargo’s rise to power in politics, leading to corruption, deception and nuclear war. This whole segment is John Wagner at his satirical best as it explores multiple characters trying to gain power and use it for their supposed best intentions for the country and just makes it even worse, which is so relevant by today’s standards, considering that this storyline was published in 2006/7.
It's fair to say that Dredd is not the most heroic character as he is often invoked in discussions of police states, authoritarianism, and the rule of law. As he tells this history with all its human wrongdoings, Dredd tries to justify these flaws as being a clone of Fargo himself, he and his brother Rico were witnesses to these events as products of the system. Known for his bulky exterior and his iconic helmet (something he will never take off), there is enjoyment seeing a young Dredd in action.
Having co-created the titular character in 1977, the late Carlos Ezquerra defined the look of British comics as coming from a Spanish background, his art style fitted into the satirical sci-fi nature of 2000 AD, which were outlandish but had something to say. With the story mostly comprised of the mutated surroundings of the Cursed Earth and the historical decline of America, Ezquerra’s colorised art presents something appropriately ugly and gory.
As lengthy as Origins is, it’s a fantastic read that represents what is great about Dredd and his world, which is greatly explored through its ugly but compelling history.