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3Ds Max 6 Fundamentals

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Offers an introduction to the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. This book also focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; approaches to materials and mapping; and the software's animation controllers.

500 pages, Paperback

First published January 30, 2003

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About the author

Ted Boardman

34 books

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Profile Image for Yagolin.
4 reviews
June 8, 2008
Tutorial muy práctico para aprender con profundidad todas las técnicas de modelado, materiales, iluminación y FX de 3DS. Muy recomendable. No es un manual, es un tutorial
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