This tutorial textbook introduces the basics of using the three-dimensional graphics program, in which three-dimensional models are usually rendered in two-dimensional format. After discussing some basic topics of computer graphics, the chapters move into the program's tools, discussing shape modeling, surface colors and patterns, lighting, animation, and rendering. Final chapters offer examinations of new and updated software features. The CD-ROM contains files used in the text's example project, figures reproduced from the text, and some related third-party software. Annotation c. Book News, Inc., Portland, OR (booknews.com)