Grimwood #3, then, and we've seen the very strong opener to this series, and the fun-but-inessential-seeming first sequel. This time round, the wacky game of Treebonk has to be put on the back burner, for there are far more interesting things to happen. There will be a calamitous wedding – as you'd expect with the bride and groom being squirrels called Romeo and Juliet. There will be a spread of mahoosive footprints and a stinky stench that makes everyone think a monster is on the prowl. And the whole place, a place beset with the wackiest of wacky dreams, will have to get involved in Nancy's private space, from where she dare not speak her worries about her and her brother's missing parents. For her dreams are wackiest of all…
Well, second to the author's. The mind itself shudders at what goes on in her mind, considering what ends up on the page. And it was almost too much for me, in that what we got for the greater part was too odd-ball, too wacky, and too unhinged, before the ball finally became even and the hinge got replaced. Yes, there was a clear spot you reached almost marked in neon "the proper story starts here", with so much that had gone before seemingly throw-away. There was a lot of the overtly daffy, definitely getting half a shoe over the line that should not be crossed, into the world of the bonkers-because-it's-allegedly-fun, instead of the bonkers-yet-it-actually-makes-sense. At times here I thought this series and I were done.
But then the jackpot is struck, the hat-trick is achieved, the this is thatted and you can guess the rest. I found there was just enough here to remind me that these are fun reads, and the inventiveness has always sailed close to the wind of nut-jobbery. Sailed close – and still provided us with a surprisingly heart-warming look at Family, in that voice Mark Kermode puts on just to say that one word. This isn't about a bakery-obsessed deer, and it gets by pretty much without squirrels bouncing off trees pinball fashion 'til they land. It's about our two lonely fox siblings and why they actually are alone. Which can make the panoply of critter characters a bit confusing and annoying, but which has just enough to make one want to return to this cockamamie world. Four stars might seem slightly generous, but it's an indication of the series as a whole. So far – I mean, it might go utterly padded-walls wacko next time round...