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162 pages, Hardcover
First published April 8, 2014

Recently, government have been devolving some of the decision-making power to the people they represent. The moves are small ... and it is moving in the right direction, but more can be done. Governments still maintain full control over citizen participation. Public servants need to recognize that it’s not their government. The role of government must be to facilitate the development of public policy by the stakeholders and citizens. This is where gamification can play a role in addressing wicked problems. Rather than having government design policy solutions to wicked problems, it needs to design gamified solutions that will enable policy development by the stakeholders and citizens. Only then will collaborative solutions for wicked problems emerge with the broad support of stakeholders and citizens, thus ensuring that public support is in place for politicians to risk supporting legislative change.
Brian Burke is highly qualified in leading the conversation about gamification. He is a renowned business strategist and leading innovator. He is known for creating enterprise architecture and has influenced hundreds of organization over a wide spectrum of industries. He is well published and vocal in this emergent field. Burke’s book shares a wealth of knowledge that he has clearly digested and applied over his years of experience.