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Warhammer 40,000 10th Edition

Warhammer 40,000 Core Book 10th Edition

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In the grim darkness of the far future, there is only war.

The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all.

In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars…

The Book
This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.

You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.

THE WARHAMMER 40,000 HOBBY
The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.

DARK IMPERIUM
This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.

The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.

There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.

The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.

Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.

FACTIONS
Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brut...

220 pages, Hardcover

First published July 1, 2023

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Displaying 1 - 6 of 6 reviews
Profile Image for Tom Selent.
28 reviews
February 11, 2025
dumb changes and rip psykers, so much less variety like every ability literally EVERY ability is like „models in that unit have a +1 hitroll“ or smth i get that they wanted to make the game more accessible and simplify stuff but they just took such a big chunk out of the game/power fantasy playing each faction and especially playing different unit compositions or subfactions inside of a faction. So much less expression and gameplay variety it feels like just units slamming into each other and the only difference between them is the weapon stats like we have so few unique abilities, grey knights are completely d e a d like the single reason anybody likes them being their psychic powers is just gone now, unit customization feels like an afterthought as i said every ability or even enhancement is like „buffs hitroll“ or „+5 invulnerable save“. Even with the weapon loadouts/descriptions like some units with unique melee weapons were just labeled with „relic weapon“ all having the exact same statline, its not even about the stats in general they didnt even bother and named the weapons like cmon just give it a cool name wtf, this feels more like chess than like a tabletop borderline rpg with fantasy elements and lots of gameplay expression.

They certainly achieved what they aimed for in 10th and i still enjoy playing a lot but i really wish they bring back or even bring more possibilities for expression, variety in gameplay and factions/units to actually feel unique and exciting to use again because for me this is why i started playing and what i enjoyed so much about the game

I literally played custodians for 10th edition because they are just cheap af i dont need to spend thousands of euros and buy weird box combinations i dont need or get bits from ebay, and also they are just the most straight forward faction in the game i dont have any psykers just fortify on objectives and charge into enemy units because this is exactly what the whole game feels like now so i thought you know why not its cheap and psychic is dead anyways so screw it, the most exciting part about playing is warping allarus terminators around the battlefield and being unkillable and everything else is just - melee and fortify

still please play 40k with me please i want to play
12 reviews1 follower
November 6, 2024
They simplified alot which helps, but in doing so, they stripped so much from us that we can't have real theme based armies like in lore. I can't even run Gabriel Seth with my Flesh Tearers anymore unless from Legends.
Profile Image for R. Jones.
385 reviews4 followers
December 10, 2023
Yeah it’s a lot of rules, but it’s actually more full of great lore and cool art
Profile Image for Preston Schaap.
58 reviews
May 3, 2025
Does exactly what it says on the tin. Beautiful artwork showcasing every aspect of the universe with decent synopsis of each of the factions and general lore of the universe. Most helpful of all is the 50+ pages at the end that go over in detail the rules of the tabletop game in great detail, accompanied by an easily navigable key. For anyone interested in getting into the universe and the tabletop itself, I highly recommend this core book first, then dig your teeth into some of the novels.
Profile Image for Benjamin Hesdorf.
83 reviews1 follower
December 23, 2023
I didn't read the last section that's the rules of the game, I bought the book for the lore, and dang, I was impressed after reading it all in order to warm up for Warhammer 40.000 - Rogue Trader.
77 reviews
June 7, 2025
Now, most of the book information about the setting, rather than playing the game, but the detail and artwork therein is incredible.
Displaying 1 - 6 of 6 reviews

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