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352 pages, Hardcover
First published June 16, 2014



I first came across Roy Ascott at a symposium at the University of Plymouth, where he is a professor. His lecture was more a performance, presented with feet on desk, covering everything from his journey through art theory and art practice, to Zen Buddhism and consciousness studies. Short and stocky with an air of great confidence, he exudes a genuine and disarming friendliness.or
I first met Domnitch and Gelfand when I interviewed them -for six hours!- at Ars Electronica in Linz in September 2011. Domniitch has a shaved head with nothing but an S-shaped Mohican on top, while Gelfand is fashionably dressed down in cap and T-shirt. They are a handsome couple, both of Russian origin.The book’s title and subtitle are not particularly apt either. The two fields are not really colliding, so much as artists are exploring, coming to terms and helping spread key ideas in contemporary science. Miller works hard at tring to determine whether this is a two way street, but finds little in contemporary arts that is impinging on science -with the possible exception of soundscaping.
...science was to be considered the serious pursuit of truth, while art was seen as merely decorative.Miller considers that from 1830 on the flow of ideas between science and art began to be “renewed with great vigor.” In the rest of the chapter he describes the evolution of art and science from the late nineteenth century to the 1930s, touching upon the discovery of radioactivity, x-rays and electrons, the development of the theories of relativity, wave-particle duality and quantum mechanics, psychoanalysis, and the invention of Cubism, Fauvism, Orphism, Surrealism, Futurism, Dadaism, Suprematism and Constructivism and the percolation of these scientific ideas and discoveries into the world of art. This chapter gives a strong idea of the serendipitous and haphazard way in which the two worlds were drawn to each other in this rich and complex period.
...to remove the boundary between engineering and the arts in a way that benefitted both artist and engineer, both of whom were essential for a true art-technology project.As Klüwer tantalizingly put it:
The artost’s work is like that of a scientist. It is an investigation which may or may not yield meaningful results… What I am suggesting is that the use of the engineer by the artist will stimulate new ways of looking at technology and dealing with life in the future.The chapter ends by narrating the preparation, mise-en-scene and impact of the enormously influential 1966 9 Evenings: Theater and Engineering Armory show with its unprecedented mix of theater, happenings, media art, electroacoustic music and engineering, and its continuation through the activities carried out by the Experimental Arts Technnology, Inc. (E. A. T.) organization, as well as the first applications of computers and cybernetics to art and the “The Machine: As seen at the end of the Mechanical Age” exhibition at the MOMA.
The late 1970s and the early 1980s were a fallow time for computer art.Well, yes and no. Miller doesn’t mention it, but this period saw an astonishing number of breakthroughs in graphic interfaces and realistic computer graphics which rapidly made their way into the first videogame consoles and spawned the videogame arcade industry. Such classics as Pong, Space Invaders and, in 1982 Microsoft Flight Simulator date from this period and paved the way for computer animation. Also, in 1971 Dennis Gabor received the Nobel Prize in Physics for his invention and development of holographic techniques and, a fact not mentioned by Miller, the late 1960 and the 1970 saw the rise of holographic art. He does mention later developments in holographic art. Miller also forgets to mention that in 1982 Benoit Mandelbrot published The Fractal Geometry of Nature which would have a huge impact on computer art and animation. Miller later contradicts his statement on the fallowness of this period when he mentions that the first Ars Electronica festival of electronic art took place in 1979, that in 1980 Nicholas Negroponte founded the MIT Media Lab, in 1982
...the groundbreaking science fiction film called Tron hit cinema screens […] The film was one of the first to make extensive use of computer animation and included spectacular depictions of the bizarre world inside the computer.and that in 1986 New York’s School of Visual Arts instituted in 1986 an MFA degree in computer art. Of course the real explosion in computer art came in the eighties and nineties as Miller makes clear in his next chapter, Computer Art morphs into Media Art, especially once Pixar Animation Studios opened its doors, MIT Media Lab started rolling. In Chapter 4, Miller also slides into media art (forgiveable), but when writing about the MIT Media Lab, forges ahead into digital music and design biology, forgetting that these topics are covered in later chapters (chapters 8 and 7, respectively). This is part of what makes this book so exasperating.
[Pynor] created Liquid Ground 6, inspired by drowning in the Thames, depicting floating garments evoking human bodies, with organs washing about in the middle of themor
[The] Pig Wings project is a meditation on the shape a pig’s wings would take if pigs could fly. To make it, the two used stem cells from a pig’s bone marrow, [were] grown into pig tissue on a biodegradable polymer frame [… “We are] exploring the manipulation of living tissue as amedium for artistic expressionor
...the Vacanti mouse, a mouse which looked as if it had a human ear growing out of its back. The “ear” was actually a structure formed by planting cells from cow cartilage in the shape of an ear and implanting it under the mouse’s skin.or worse, Stelare’s exhibition in a show of
...a left ear growing on his left arm. To make it, some of his stem cells were seeded into into a biodegradable polymer frame shaped like an ear and implanted into his arm in a series of operations begun in 2007… Eventually a microphone will be inserted into the ear, connected to a Bluetooth system, so that the ear can “hear”...These art “experiments” are disturbing and I fear it is far to glib to simply claim that:
Their aim is to provide a platform to study ethical issues around life and the incompatibility of the way that science and society deal with it. “The function of art,” claims Catts, “is to expose areas of life that we don’t have the proper language to describe”, such as his semiliving forms: what to call them, how to deal with their dignity. He seeks out “areas of incompatibility, zones of discomfort.”Were Dr. Frankenstein putting together his monster today, he might plausibly make the same claim…