Metroid: Volume 2 é o segundo e último graphic novel de nove capítulos de Metroid. Ele continua onde Metroid: Volume 1 parou, na captura de Samus por Ridley no Zebes. A história continua para consolidar a missão de Samus no jogo lançado depois desse livro, Metroid: Zero Mission.
Seeing Samus' progression as a character, from scared child to independent warrior. Standing up to Ridley and Mother Brain, coming into her own as a Bounty Hunter. This short series has really put her character into perspective for me. That she's not just a one note robot. She has depth and flaws. This series made her a much more engaging protagonist for me. Even more so now than before, ESPECIALLY after that ending, I can't wait to play Zero Mission!
Good but a bit chaotic and difficult to follow. I feel like volume 2 failed in comparison to volume 1. Samus was less relatable and the ending was rushed. I like how it ties in with the game though
I'm a fan of Metroid, having played and beaten all of the games in the series. I mean, Samus is even my secondary character in Super Smash Bros. Ultimate.
It took me a very long time to read this comic. Not because I was enjoying it mind you, it was because I hated every second I spent with this thing.
It is a precuel and a retelling of Metroid Zero Mission, it tells us some things that happen in later games as well.
The story is about Samus Aran, a human bounty hunter raised on Planet Zebes. The story tells us her origins and that she has some annoying friends from when she was part of the Galactic Federation.
The book tells us a bit about who where the Chozo, bird people that raised Samus, and the reason for the creation of the Metroids.
After a while it also tells us about the plans of the Space Pirates to use the Metroids as weapons. If you think I'm just jumping from plot point to plot point, try reading the book by yourself. I'm doing a better at explaining what happens.
At the end of the day, it is a piece of complementary material that makes you feel like the game itself is bad. And when complementary material makes you feel that way, then it is not worth anyone's time.
A solid backstory to the Metroid series. While showing Samus to be a more complex character, removing the mystique does a disservice in some ways. She is given her own conflicts (including PTSD, which was a good idea but ended abruptly) and readers can track her character development a little. The best character, by far, is Gray Voice, a Chozo. He has the most depth, beating out even Samus.
As far as art goes, it's good, but many times in the battle sequences you can't really tell what's going on.
The second part telling the origin story of Samus before the numerous Metroid games. The art is passable, though nothing to write home about. The plot continues from the first book and sees a small time skip making Samus older. It describes in a bit more detail the start of the remake of the first game (Zero Mission) this was supposed to tie-in with and portrays part of the mission itself. Once again, nothing that will really interest non-fans, but for fans of the series, an interesting read delving more into Samus as a character and her motivations.
Wraps up nicely to zero mission, giving a little more story to the world, but nothing crazy. Still not a fan of the art for Samus but oh well. It was alright.
Felt a bit more rushed and with less new info than the first volume, but it sets the expect nicely for the Zero Mission game, still a good read if you’re a fan of Metroid and Samus.
La batalla de nuestra Samus acaba de comenzar... Es increíble me encantan todas las Armas y formas que la armadura puede adoptar. A seguir la historia en los videojuegos.
Este 2do volumen ha llegado a conseguir todo lo que el primero no logro en mi, y fue el darle una narrativa y coherencia suficiente a la historia y sin embargo creo que esto se debe a que este es literalmente el hilo conductor entre el origen de Samus y la historia presentada en los videojuegos. En cuanto la historia como tal me pareció muy interesante y fue algo que disfrute muchísimo, sobre todo en las partes de frenetismo total como lo fue el reencuentro de Samus y Ridley. En general metroid ha sabido contar su historia a través de los videojuegos sin casi ningún diálogo, pero realmente fue interesante descubrir un poco más de ella desde otra perspectiva y en un formato completamente diferente, pero que verdaderamente funcionó perfectamente.