Swamp Thing meets the mysterious Capucine and encounters the Sanctuary of the Green Leaves! Then, the mysterious Seeder disturbs the natural order in a small Scottish town that draws the Swamp Thing's attention - trouble is, it's caught the eye of John Constantine as well! Plus, it's Swamp Thing vs. Superman for the fate of Metropolis!
Charles Soule is a #1 New York Times-bestselling novelist, comics author, screenwriter, musician, and lapsed attorney. He has written some of the most prominent stories of the last decade for Marvel, DC and Lucasfilm in addition to his own work, such as his comics Curse Words, Letter 44 and Undiscovered Country, and his original novels Light of the Jedi, The Endless Vessel, The Oracle Year and Anyone. He lives in New York.
This was a bit better. More like a really fun run-in with the Scarecrow (who happens to be effective even against Greenie) and subsequently we get Greenie versus Metropolis and Superman. Reminds me a bit about Moore's Gotham campaign with Greenie, but very quickly resolved.
And then there's the Seeder a corrupted Constantine and lots of evil Whiskey. That was all right, too. Nothing big or retconnable, just a somewhat humorous interlude with a slight bit of eco-terrorism.
It's fun, a nice change from the overwrought mythology of the first couple of volumes (I skipped the third on good advice). Soule writes decent, easy to follow, fun, not terribly overwritten comics.
When trying to describe Soule's style I come up with a lot of "it's not"s - it's not dumb pedantic Johns, it's not all that funny like Bendis, it's not super-imaginative like Morrison or Hickman, not the mind-blowing Scott Snyder (on Batman, not Swampie), not top-of-his-game like Fraction.
Holland here is pretty sympathetic - someone who understands and can articulate how the Green is affecting him and how he struggles to maintain a balance of humanity. He has many of those inner monologues, being a solitary shambler, that characterized Moore's horrendously overwritten if poetic volumes in his run.
We get three stories or so here: an ancient being who seeks refuge she was promised by Alec's predecessor, a Superman tale that seems entirely superfluous and incidental, and a weird tangent with Constantine that seems more fan service (bringing back a character who originated in old Swampie pages) that something specifically suited to ST.
The best description of this book I can give is haphazard - a few unrelated tales with a tiny bit of connective tissue in the near-immortal warrior tale, plus a little echo of a defeated foe to keep up a bit of tension.
What do we learn from the lesson of Soule on Swamp Thing? He's a dude in a plant suit who's not entirely uncomfortable with someone else occasionally pulling his strings, and a protector who's doing a decent job keeping the order of the Green. Seems pretty stock-standard for this sort of book, and while it's not badly done, it doesn't in any way feel notable (except next to the way it dribbled to the end of Snyder's ambitious but ultimately over-extended run.
Art's kinda sloppy and not in a good way - there's one panel especially with Constantine that doesn't even vaguely resemble him. Not terrible, but it probably detracts from Soule's work (who knows how I'd be thinking of this book if Paquette was still on it?)
New writer, new artist, so sometimes that can be a very good thing or very bad. In this case, it's good, but in a different way.
Swamp Thing remains a character I love but not loving most of his PLOTS. His design is unbelievably badass, his story the same, and the way he can fight is pure awesomeness. His stories? They can range from good to almost great to poor. This volume is broken into 3 different arcs.
First arc is all about Swamp Thing trying to Visit Superman. Within that he meets scarecrow who sprays him with a toxin making Swamp Thing dream and in turn ruin the city. Superman must stop him without killing him. Next up is about "The Seeder" the villain for Swamp Thing who can grow plants but they aren't as they seem. As Swamp Thing goes to a village with a new tree planted he meets Hellblazer, who in return doesn't favor the big green because of "EVILNESS" around. Last is a one shot of Abby, Alec's old love, dealing with the Rot king who is trapped. You get a bit more past, which is actually pretty screwed up.
Good: I enjoyed the Superman Arc. Watching a more lighthearted fun version of Swamp thing is interesting. I love him interacting with Superman too and his questioning to another Alien who fits in with humans. I also enjoyed the one shot which brought more character to Abby and the terrible Rot king.
Bad: The arc with the town going all crazy because of the tree planted by the Seeder wasn't all that interesting. It showed what the Seeder could do but honestly he isn't really shown much and consistien doesn't add much.
Overall this is a solid start. I'd tip it close to a 3.5. I did enjoy a lot of it but the middle arc didn't do it for me. Saying that Soule writes a much more FUN Swamp Thing and I think with that I'll continue on with this series.
For an arc titled "Seeder", Seeder hardly appears. He's randomly popping up in places, altering the Green in ways that Swamp Thing has to then fix. Seems like that story won't build to a head until the next arc. The main thrust are some smaller stories with Superman and Constantine. Soule's takeover of the book is fine so far. That's about all I can say for it.
This was better than I expected it to be. I'm still not over comparing it to Moore's glorious run which expanded the mythos, or even the original series which had better art and was more horror related.
This series seems to have retracted much of Moore's run and reduced it the mythos to three sects that 'balance' eachother - sort of like the Jedi/Sith thing.
I found everything here to be quality, nothing special though. It was fun to read, especially considering the pace and the variety of storylines presented.
Scott Snyder's Swamp Thing was one of the New 52 books with which I persevered longest; this sees its threads picked up by Charles Soule, who's intermittently very good. And here, his work on the micro level has plenty to recommend it - Alec Holland's struggles with his new vegetable nature were such a slog that Alan Moore had to reimagine the entire character to get away from them, yet Soule manages to find new life in the old dilemma, not least because this time Alec recognises himself as no mere heap of muck, but a near-divine avatar for Earth's plant life.
And yet, some of Soule's other comics have been bloody awful, and so too the more macro aspects of this. The overarching plot is that someone else is manipulating the Green, making the deserts bloom &c - which soon takes us into one of my least favourite types of superhero story, the one where anyone using their powers for more than preventing imminent disaster or punching a clearly signposted villain Doesn't Understand The Consequences, or else is secretly villainous, and either way No Good Will Come Of It. It's horrible, complacent status quo-frotting, which is if anything worse than Status Quo-frotting, and that's saying something. And then to have, of all characters, John Constantine powerless to resist possession by literal demon alcohol! Had it been one of your sappier heroes who maybe has an annual bottle of pissy American beer then sure, but this is Constantine, the one character you can be sure would either polish the lot off and ask for more, or else recognise it as a bad vintage and palm it off on a deserving victim.
To a certain extent, Soule seems to be trying to revisit Swamp Thing's greatest hits. The two issues in Metropolis are reminiscent of a a sequence in Gotham in the original run, while the liquor-infused sequence with John Constantine reads a lot like a lost chapter of American Gothic.
Though I'd like to see more fresh ideas, Soule increasingly finds his voice as this (short) volume goes on. The whiskey tree story is better than any of the issues before it, and the Arcane one-off is quite creepy.
Although he hasn't achieved greatness yet, I'm interested to see where Soule takes the Swamp Thing.
Charles Soule takes over as head writer in Swamp Thing, Volume 4: “Seeder”, in which: Swampy goes to Metropolis, battles the Scarecrow, and gets some advice from Superman; Swampy meets a bad-ass warrior chick named Capucine (no idea how to pronounce that; I keep calling her Cappuccino in my head…) who begs him to protect her; he keeps hearing about an entity named Seeder that has the ability to steal power from the Green; Swampy goes to Scotland, following a lead about Seeder’s whereabouts, where he encounters John Constantine and an entire town literally out of their minds with some bad whiskey; Abby Arcane, the new Avatar of the Rot, grills her uncle, Anton, in Hell about her mother, but she may be unleashing more than just repressed memories…
Soule’s stories are excellent and, in my opinion, the closest thing, stylistically and tonally, to Alan Moore’s writing. This bodes well for future reading.
Man was I surprised by how good this turned out! I sort of enjoyed the first three volumes, but nothing really struck a chord with me, so I was more than happy to drop it from my rather lengthy list of comics that I was following. Apparently my comic shop missed the memo, so when it came in, I still bought it, and it's, by far, the best installation so far in the series.
I don't know exactly what it is, but Charles Soule has given this character a lot more, well, soul and character (see what I did there?). When Snyder was writing, Alec Holland was this whiny dude who complained about everything that was going on. Starting here, he's a man (or former man) who's come to accept what he is and the responsibilities that come along with that. The whole book follows an internal monologue of how he maintains balance within the green. How he keeps his humanity while still fulfilling the requirements of being the Avatar of the Green.
Sprinkled throughout are wonderful little jokes that make Swamp Thing, gasp, likable! For instance, he goes to see Superman in a pretty interesting turn of events and with reasonable and understandable motivations. Before they actually run into each other, though, while Swampy is thinking about how much they have in common or don't, he compares Supes to a male model and himself to a salad. It's just so matter of fact and simple and honest. It's the type of thing you can imagine a friend saying.
I already mentioned how refreshing the first story that took him to Metropolis was. The following arc begins to build a longer-term story with a mysterious woman (no, not that type) and continues the Seeder story that came up in the first few pages. It's all very well done and each instance builds on the last and has a very strong sense of building toward something, an aspect that I've noticed missing in several DC books lately. Sure, there are several that build up to the next crossover event, but this is just building its own story! It's great to see this kind of book get the opportunity to stand on its own merits and get some freedom for establishing its future course.
While it does see cameos from Scarecrow, Superman, and Constantine, none of these are really flagged as the draw, despite showing up on the covers. Most of those appearances are muted and it's still more about Swamp Thing. Plus the encounters are just so organic that it doesn't feel out of place. Alec has perfect justification for going to Metropolis, Scarecrow has perfect justification for showing up, as does Superman, and it makes perfect sense that Constantine could be relatively near Scotland and look into some big mystical energy disturbance.
Then there's the art. While there are a handful of artists that contribute, there's a lot of collaboration apparent and their styles are all very complimentary. Kano and Jesus Saiz are especially bright talents here. Plus there are some gorgeous covers. And the character designs throughout are fantastic. Every time that Swamp Thing travels through the green and creates a new body, it reflects the area he's in and is unique from other versions that appeared just pages before, but in a good way! For once, it's good that the artists aren't just drawing the same thing over and over. My first thought, actually, was how Swamp Thing's look reflected where he was in the first page. Then, just a few panels later, this was actually addressed and I saw exactly why. It seemed very cohesive and well executed. The page layouts continue to be interesting and varied and add another level to the look and feel of the book.
And all of that doesn't even touch on the brilliant Villains Month issue that followed Anton and Abigail Arcane's origins. It's an interesting look at both of them and is stunningly illustrated by Saiz. Plus, the atmosphere is just creepy and the ending is downright thrilling.
All of this comes together for one of the overall best books that I've read in awhile. I thought I was done with Swamp Thing, but as long as Charles Soule is writing it, I'm on board and I recommend you be too. The best part is, you could even jump on here with Volume 4 and it would still make sense.
World: The art is good, it's different from Pacquette and still very creative and stylish. I really like the bold lines which was not in Pacquettes art, it's good. The world building is also fantastic. A new creative team is always going to have an uphill battle, especially following Snyder. However, the world building for this arc is great. Not only does it build upon the great work that Snyder and Lemire has done with the Rot/Red/Green balance, but also building upon the consequences at the end of the Rotworld arc, it's character based so I'll discuss it below. But yes, the world building was good.
Story: Pretty fantastic, it went a way I expected but at the same time did not. The pacing is good, and though some may not like the jumping to the Whiskey Tree for a side story, I liked it cause it allowed Swampy to see Constantine and also have a bit of development on what the Seeder is capable of before they fully meet each other. It's good, and the art was wonderful in setting the tone. The final Arcane story was also wonderful as readers miss Abby and this is a perfect little tale to give her background more rebooting for the New52. I'm excited on what happens next and that's a testament of the new creative team just hitting the ground running.
Characters: This is not what I expected with Swamp Thing. There Moore made him a monster thinking he's a man, now we have a man trying to be a monster. It's good, it's a little twist of what we expect and it's a good play on Alec, I see more internal drama coming and that's good. Those little voices in his head about the Green is great and treating him like a rock star, those little snippets of world building really inform the character. Seeder is an interesting character and immediately I want to know more, good idea for a villain. Capucine is also a mystery, there are a lot of mysteries this arc which is good, this creative time is really going for it.
Scott Snyder set the bar seriously high with his Swamp Thing reboot. Everything about the character's mythos got an update, as the Vertigo title was blended into the New 52 with astonishingly few seams. When Snyder left the book, taking Paquette with him, tensions were high as the fate of one of DC's best ongoings was tossed to the wind, and into the hands of industry newcomer, Charles Soule.
The new creative team knocks the book out of the park, bringing in fresh ideas and elevating the work from Snyder's steady foundation. A healthy mix of cleverly utilized DC properties are blended with new and interesting creations, to create the most superhero-esque Swamp Thing book yet. The title is not without its horror elements though, and even a dash of perfectly seasoned humor finds its way into the new blend, making a book the feels independent from its predecessor, but simultaneously builds comfortably on the groundwork laid out for it in previous volumes. Soule's writing is fresh and unique, capturing the best qualities of both episodic and epic narratives, while Kano and Saiz provide art not only on par with Paquette's but better suited to the new tone of the title.
This has to be one of the most gracious team transitions on an ongoing I've ever read, and secures me a front row seat for the rest of Soule's work on the title.
After the events of the Rotworld crossover, Swamp Thing brings its scope back down a bit. In this volume, he is ostensibly on the trail of the Seeder, someone using the power of the Green in ways that hurt it, to find out why. This has a minor through line, but most of the stories are more one-offish in their approach, which is actually a nice change. It allows Soule to explore the why of Swamp Thing and let him explore some of the greater mythos, while also having some crossovers. The Superman crossover worked pretty well - I was less enthused with the Constantine one, just by virtue of the characterization of Constantine - admittedly he's basically out of his head for it, but it still grated a bit. Still, there are a lot of new ideas and explorations here that make for a very interesting read - it's not Swamp Thing at his best, but it is pretty novel and a nice expansion of his world and role.
the new creative team picked right back up where scott snyder left off. in this volume, swamp thing fights both scarecrow and a villian named seeder. The new team i thing toned down swamp things strength, making him seem more like he wants to be understood, than to do his job and fight for plants. Throughout the volume, you see swamp thing get beat down, but you learn a lot about what he will do when it comes down to it. Swamp thing is my favorite, so i'd have anyone read it just for fun.
Charles Soule has begun his run on Swamp Thing pretty well. It is hard to pick up this series without Scott Snyder writing it but Charles is doing a excellent job. This volume still retains the weird and dark undertone set by Snyder. I really enjoying the fact that Charles is taking Swamp thing on a journey. Swamp thing is searching for his humanity and his superpowers are more like a chain then an aid. The artwork was pretty good here and I can not wait to read the next volume.
Great read! Charles Soule establishes his entry into the mainstream comic industry with a tall order: Swamp Thing. And he succeeds in bringing a new, new-reader approachable chapter of green friendly Swampy.
Believe you me, I would love to make this five stars, but it's not groundbreaking on all accounts. It it definitely worth the read though, through a string of one- or two-part stories.
I came very close to dropping this title from my pull list once Snyder left but man am I glad I didn't. Charles Soule is absolutely killing it on this title and in my opinion is a perfect fit for the series.
Along with Batman and Green Arrow, Swamp Thing is in my Top 3 favourite books at DC right now - truly brilliant stuff. Charles Soule is doing a superb job with the character. I've been reading each issue individually and loving it.
My third piece for Sequart went up today, and it's a review of this book. I call the article, As Human As You Want To Be, and, if you want, you can check it out here!
Scott Snyder napoczął Potwora z Bagien wprowadzając go na zupełnie nowe tory i choć początek miał rzeczywiście imponujący, to już dalej było nieco średnio. Soule za to zaczyna średnio, po to aby dalej była znakomicie.
Całą sagę Moore'a mam dopiero w planach, więc prywatnie nie mam jak się odnieść "do tego co było". Nie mam więc też co porównywać obecnych standardów do legendy komiksów, jakim jest niewątpliwie owiany zarówno autor, jak i jego "dzieło". Rysunki Saiz'a czy López'a do najwyższych lotów też nie należą, ale rysownikom udało się nadać całości specyficzny, niepokojący klimat. Gdy Holland płonie to wygląda to bardzo sugestywnie. Jego przemiany na przełomie albumu budzą niepokój. Zwłaszcza scena z okiem w pniu drzewa była fenomenalna (coś w stylu body horroru ala Cronenberg).
Mi historia ze Strachem na Wróble średnio podeszła. Znaczy się, gdzie jest Gotham a gdzie Metropolis... Zajechał tu komunikacją miejską czy wynajął auto i sam przejechał? A może samolotem. W swoim stroju. Może autostop? Niemniej kadry w których świr "częstuje" Potwora różnymi specyfikami, aż trafia - okazała się zaskakująco dobra. A jeszcze lepsze to co następuje potem. Holland traci nad sobą kontrolę i miasto przejmują rośliny. Tyle, że to miasto Supermana. Musiało dojść do konfrontacji. Trochę moim zdaniem zbędnej, bowiem doradztwo po jakie stawił się Swamp Thing sprowadziło się do kilku niezbyt wyrafinowanych zdań.
Nieco dalej Holland pozna tajemniczą Capucine, która tutaj ma kilka plansz dla siebie i nieco rozszerza mitologię świata Zieleni o mistyczne zapewnianie ochrony, tym którzy po taką wystąpią do Potwora. Tyle, że ochrona "Liścia" była bardziej praktykowana w czasach palenia wiedźm na stosie i innych zabobonów, dodatkowo przez innego Potwora. Obecność kobiety ściągnie na Potwora małe problemy, jednak na horyzoncie pojawia się coś gorszego. Tajemniczy, tytułowy Seeder, który zdaję się posiadać moce z tego samego zakresu co Potwór...
Seeder jest też powodem kłopotów z tym drzewem, które produkuje whiskey, ale ma nieco mordercze skutki uboczne, bowiem ludzi zachowują się pod wpływem tego alkoholu jak opętani, dążąc do rozprzestrzeniania "bakcyla" na ich trunek. Mamy tutaj w drugim planie Constantine'a, ale akurat to warto samemu zobaczyć, więc nie będę się rozpisywał. Ostatni tom poświęcono Arcane'owi, którego odpowiednio ukarała sama Abigail. Jest to krótka historia dotycząca tego co stało się z matką dziewczyny z zaskakującą i budzącą niepokój puentą. Pod tym względem komiks nie zawodzi.
Było tu miejscami za dużo nużących momentów, kreska jest miejscami okropna, a i fabularnie czasami trafiają się aspekty naiwne, na które nie da się przymknąć oko. Podobało mi się, ale polecam z całego serca następny album. Tam Soule odrobił pracę domową i zrobił coś niesamowicie inteligentnego. 3/5
Enjoyable, but not as good as the Moore or Millar runs.
I liked this volume, though I'm not completely sure why Swamp Thing talks differently than normal. I like the build up for the villain, the Seeder, so it'll be interesting to see what happens with him next volume. This book has a strong sense of tone. It seems to be a pretty fun book that feels very much like a book set in the DC universe while still having a little bit of a campy horror feel.
I think the biggest problem with this book is that it relies to much on guest stars. Superman and Scarecrow show up in the first two issues, and John Constantine shows up for a two parter. I'd love to see John Constantine brought back as a supporting cast member for Swamp Thing, but it feels like they used him as a crutch in this volume.
The issue about Anton Arcane is pretty interesting and I really like the art in it.
The art in this book goes from great to goofy. I think there are three different people who handled the pencils and inking.
The page layouts seem like they would fit right in with the Moore run, so that's kind of cool.
Overall, good stuff, but not amazing. I liked this, but I wouldn't include it on a "best comics ever made" kind of list. Still good though.
I had basically zero expectations coming into this book, as Soule takes Swampy over after a very solid, character-expanding run by Scott Snyder. I kind of expected either more of the same Snyder-y stuff, or a fall back into old Alan Moore-ish traps, as this series tends to do without success.
Boy was I wrong. Soule very much honors the continuity of Snyder's run and uses it as a jumping off point to build a new epic around Swamp Thing, who has been permanently changed by his previous experiences with The Rot. Soule's writing is modern and charming, allowing Swamp Thing to actually have a noticeable (and believable) personality for the first time in forever. He's usually just all portentous talk and omens and sadness, but now he actually feels like he's at least part human.
Additionally, I'm very intrigued by this whole Seeder subplot that begins building in this volume. It's clearly going to take over as the main saga for the next volume or two, and Soule does a great job trickling out information about the Seeder and his methods and motives, without ever overwhelming us or withholding so much that it feels frustrating.
Basically, this feels like it may kick off another very cool Swamp Thing run, and I'm definitely going to read more.
É diferente da fase Scott Snyder. O que não significa que foi melhor ou pior. Pessoalmente, não achei a fase Snyder a maravilha que dizem. Tem pontos fortes como o terror, gore, a nojeira, etc, mas foi bom apenas. Já o início da fase Charles Soule, me disseram que era melhor que do Snyder. Ah cara, porque escuto os outros... Pra mim não é melhor nem pior. Achei a ideia boa da maior conexão com o verde. Mas eles decidiram ir para um caminho errado na minha opinião.
Decidiram coloca-lo para interagir com personagens da DC, como Espantalho e Superman. O Monstro do Pântano é um personagem rico e é possível criar ótimas histórias com ele, mas prefiro vê-lo sozinho. Com exceção do Constantine que fez parte da evolução do Monstro do Pântano, então é normal vê-lo com frequência nas histórias do MP. De qualquer forma não foi uma boa participação dele aqui, está muito genérico. Se aparecer outros personagens da DC, que apareçam rápido e vão embora. Claro que isso deve ter sido decisão dos executivos da DC na ocasião. Mas foi determinante pra mim.
Desde o início deste Monstro do Pântano dos Novos Novos 52, eu dizia: "Agora vai!!!". Mas nunca engrenava e ainda não engrenou pra mim.
Charles Soule takes over Swamp Thing and it's not bad. He goes small where Snyder went big, a direction I like better. And his writing generally improves issue by issue. The first part has Swampy going to Metropolis to seek Superman's advice, but Scarecrow is there and messes things up. This is very similar to the Gotham issues in Moore's run where the city is overrun by plants. The second story takes place in Scotland where Swampy finds the Seeder, a new nemesis with similar powers fueled by the Green. John Contantine shows up and wreaks havoc (mostly against his will). Again, this recalls past stories, specifically the American Gothic issues by Moore and early years of Hellblazer. I don't mind callbacks, especially when they're to some of the greatest comics ever, but I'd like to see Soule go more his own direction in the future.
The book is capped off by an Arcane origin issue. I'd hoped we were done with him by now, but I guess Soule has something up his sleeve. All I can do is hope for the best.
Maybe *4.5? (I just love Alec trying to figure out where he fits in the world soo much! 💕💕)
Ugh, I am so in love with this run! 😭
Alec struggling to keep hold his humanity and dealing with the work of the Green is honestly so good. The references to the Alan Moore run in a way so it's not like a total re-do is amazing and I'm just in love!! 💕💕
And I love Alec trying to figure out his powers and turns to Clark (Though backfires) 😍 (and refers to himself as "looking like a salad" 😂)
I love swamp thing so much 😍 Can't wait to read Volume 5
While a dramatic step back in quality and horror, this is still a very good book. Charles Soule lets up the gas on the horror elements a little but is building on the world that Scott Snyder created. We get some more connections to the DCU and some new characters are introduced and are interesting. While the book is called Seeder, readers only get a very little with the enigmatic new antagonist. The art by Kano and Jesus Saiz was very creative and I enjoyed it. Overall, the book doesn't seem as unique as before but was still a super solid read.