Low Prep, High Bleed, Character-Driven Story. A universal roleplaying engine designed to support spontaneous creativity at the gaming table. Fast, flexible, and easily skinned to fit any setting or genre, CORE produces emergent stories that are character-driven, dynamic and collaborative, with very few rules to learn and just as much prep as the GameMaster desires. The rules are built to be skinned, allowing you to quickly stat any fictional world and bring it to the table for play. - SIMPLE AND FAST D6 pool system with a universal mechanic - COLLABORATIVE ACTION RESOLUTION with interpreted results - LIFESHAPERS provide background motivations & problems - PROGRESSIVE CHARACTERS change as they develop Bring your world to life, quickly and easily!
Tod Foley is a writer, editor, game designer & interactive artist, curator of the UbiquiCity project and other literary series as the founder of As If Books.
He's also the author of numerous roleplaying games including CORE (2019), Other Borders (2016), DayTrippers (2015), Watch the World Die (2014), and CyberSpace (1989). He produced the award-winning online "World of South Park" for Comedy Central, designed the award-winning "Ocean Explorer" for Times-Mirror Magazines, authored and produced the theatrical LARP "Ghosts In the Machine" (CyberArts International, 1992), and edited a tiny but nationally-distributed magazine called PIX-elation (1993-1996).
All these years and he still doesn't have a job. You can contact Tod online at TodFoley.com.