The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows that are ever-evolving in the fast paced world of visual effects. The world-renowned Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as stereoscopic moviemaking, color management, facial capture, and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, fifty new contributors share their best methods, tips, tricks, and shortcuts earned through decades of trial and error and real-world, hands-on experience.This 2nd edition has been expanded to feature lessons on: On-set stereography The Academy Color Encoding System (ACES) Whether to shoot or convert to 3D Virtual productions Editorial workflow in an animated feature 3D matte painting General geometry instancing A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Second Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and so much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist. In-depth bonus chapters are available on the all-new companion website: www.focalpress.com/cw/zwerman
This book is so comprehensive I wouldn't think you'd need any other books unless you wanted to learn how to use specific computer programs. All of the detailed principals are described. Model making, CGI, Computer Games, Composites, Motion Capture, it's all there and more.
This feels like an accomplishment. A lot of the end chapters seem redundant and vague- but this is due to the ever evolving nature of digital and despite the fact that this version is over seven years old the concepts still feel relevant. The beginning chapters about practical effects were fantastic and I would like to read more of that.
If you're in the visual effects/film industry or learning about it, then I'd highly recommend you buy this book as you'll be referring back to it often.
I was lucky enough to go through one of Okun's Gnomon Master Classes. It was not only fun but very enlightening. I think this book will stand as a reference guide for a long time to come. But the problem is that the VFX industry is so vast in content that no single book can be used as the ultimate reference. Its not a single line formula that will solve anything and everything. But its people like Okun that make it that much easier. Atleast our heads will have a little more clarity with a few things from among a million things that we need to understand.
I strongly believe that Okun's book will bridge the gap more than half the way to totality as far as VFX goes.