Roberto Dillon was born in Genoa, Italy and holds a Master and a Ph.D. degree in Electrical and Computer Engineering from the University of Genoa.
Over the years he worked in prestigious academic institutions across Europe and Asia, including KTH in Stockholm, NTU and the DigiPen Institute of Technology in Singapore.
While at DigiPen, he served as an Assistant Professor and Game Design Department Chair, teaching a variety of subjects like Game Mechanics and Game History, with his students gaining top honours at competitions like the IGF both in San Francisco and Shanghai.
He is now an Associate Professor at the Singapore campus of James Cook University where he teaches game design and project management subjects to both undergraduate and graduate students.
Since 2005 Roberto has led high profile research projects on innovative game mechanics and has designed games showcased by the international press and at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and the Indie Prize Showcase at Casual Connect Asia.
In 2011 he founded Adsumsoft, an indie studio developing original games while also offering game design consultancy services.
Besides development and academic activities, Roberto also wrote different books for AKPeters, CRCPress and Springer: "On the Way to Fun" (where he introduced the '6-11 Framework', an analysis methodology now being taught at different universities around the world and used by game designers in studios like Ubisoft, EA, Gameloft etc.), "HTML5 Game Development from the Ground Up with Construct 2", to introduce aspiring developers to the world of game making, "The Golden Age of Video Games" and "Ready. A Commodore 64 Retrospective" about the history of computer games and their industry.
He is also a regular speaker at gaming conferences worldwide, including Game Connection, Casual Connect, Develop, Korea Games Conference, Game Convention Asia, Serious Games Summit, Game Education Summit etc