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HTML5 Game Development from the Ground Up with Construct 2

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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game―the author’s own published game, Turky on the Run . Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

266 pages, Paperback

First published March 26, 2014

16 people want to read

About the author

Roberto Dillon was born in Genoa, Italy and holds a Master and a Ph.D. degree in Electrical and Computer Engineering from the University of Genoa.

Over the years he worked in prestigious academic institutions across Europe and Asia, including KTH in Stockholm, NTU and the DigiPen Institute of Technology in Singapore.
While at DigiPen, he served as an Assistant Professor and Game Design Department Chair, teaching a variety of subjects like Game Mechanics and Game History, with his students gaining top honours at competitions like the IGF both in San Francisco and Shanghai.
He is now an Associate Professor at the Singapore campus of James Cook University where he teaches game design and project management subjects to both undergraduate and graduate students.

Since 2005 Roberto has led high profile research projects on innovative game mechanics and has designed games showcased by the international press and at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and the Indie Prize Showcase at Casual Connect Asia.
In 2011 he founded Adsumsoft, an indie studio developing original games while also offering game design consultancy services.

Besides development and academic activities, Roberto also wrote different books for AKPeters, CRCPress and Springer: "On the Way to Fun" (where he introduced the '6-11 Framework', an analysis methodology now being taught at different universities around the world and used by game designers in studios like Ubisoft, EA, Gameloft etc.), "HTML5 Game Development from the Ground Up with Construct 2", to introduce aspiring developers to the world of game making, "The Golden Age of Video Games" and "Ready. A Commodore 64 Retrospective" about the history of computer games and their industry.

He is also a regular speaker at gaming conferences worldwide, including Game Connection, Casual Connect, Develop, Korea Games Conference, Game Convention Asia, Serious Games Summit, Game Education Summit etc

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Displaying 1 - 2 of 2 reviews
Profile Image for James.
3,976 reviews33 followers
January 31, 2023
The latest version of construct is now 3 and it uses a paid subscription model, $20/month for beginners. I was thinking about adapting some of my early computer game junk but not with this software. It did show what possible with HTML5, which is pretty impressive.
2 reviews1 follower
April 29, 2014
Excellent and clear explanations, not only on how to develop a game but also on how to design and distribute it! Highly recommended to anyone who wants making a video game.
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