”The Dark Conventicle” is an adventure which I could still run. I think this was the most “realistic” one in the magazine. Will probably end with a glorious TPK or with an exciting chase.
”The Wooden Moise” is only for a single thief character and a bit silly - to be honest. Would not run this.
“The Black Heart of Ulom” was an interesting and scary outdoor adventure on a river. Didn’t like the extensive changes to rules. Most likely will end with a depressing TPK.
“Wards of Witching Ways” was an adventure for tournament play with points for different things the adventurers might or might not do. So in this sense, this adventure was definitely the most interesting one! There were so many things interacting with each other, that I would not like to run this as written.