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Dungeon Tour Guide #1

Dungeon Tour Guide

Lucas used to delve dungeons. Now, he has to run one.
After Lucas dies during a freak explosion, divine intervention sees him brought back to life with the power to control a new dungeon.
There's just a couple of his old body is bound to his dungeon, and the craziness of what he thought was his final act is only getting weirder.
When he sees newbie adventures entering his dungeon, though, he decides to help them survive and complete their quests.
After all, adventuring is a process, and someone needs to guide the rookies.
★★★★★ Tour guide was super friendly and helped us clear the dungeon!

After gaining millions of views on Royal Road as one of its best rated serial novels, Dungeon Tour Guide is now available on Kindle, Kindle Unlimited, and Audible (narrated by the amazing Travis Baldree)!

About the series : Dungeon Tour Guide is a story about a human healer becoming part Dungeon Core and dealing with adventurers and opposing kingdoms alike. Read it if you enjoy heartwarming moments with genuine characters and a caring MC who won't hesitate to be a badass if necessary.

14 pages, Audible Audio

First published March 23, 2023

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About the author

Aaron Shih

14 books45 followers
Aaron Shih is a Chinese-American college student who is currently wondering why bios are supposed to be written in third person.

He writes progression fantasy and litRPG alongside everything that catches his fancy.

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Community Reviews

5 stars
268 (41%)
4 stars
204 (31%)
3 stars
122 (18%)
2 stars
39 (6%)
1 star
13 (2%)
Displaying 1 - 30 of 45 reviews
Profile Image for Jacob Proffitt.
3,348 reviews2,255 followers
February 5, 2025
I picked this up because I've liked other works by the author. He has a great way with power fantasy in LitRPG. Unfortunately, this one is something of an exception with Lucas being tied to a dungeon. I've found Dungeon Core hit or miss with mostly miss in the past. This one actually does a great job with the characters and world building. But the major drawback to dungeons is that they are geographically static. Which means that all of the conflict has to become local (or at least have a local effect) to manifest meaningfully in the story. And here is where I had a hard time.

The thing is, big events are happening. It looks like there's a major world foe developing and Lucas has only defense available. Or, worse, proxies in the form of the adventurers that he's "training". Note, this is where the characters are so strong. I became attached to his relationships and his care for the people he encounters. But as proxies to the bigger fight? Yeah, not as interesting.

I stopped at about three-quarters through because big things were ramping up and I don't care for mindless fanatics as foes. I'm going to go with three stars even with the dnf mostly due to the strong writing and interesting characters that kept me going at least that long.
Profile Image for Johnny.
2,279 reviews88 followers
May 29, 2023
Book one

I originally found this story on Royalroad. Since I have so many stories in my to read pile I had only read the first couple of chapters before it was published on KU.
It's an interesting twist on dungeon building and being tied to the core.
A few mistakes were found and posted on Goodreads.
The only real negative is actually more of a question, why didn't he level up after the death of the level 15 assassin?

Looking forward to more. 8/10
Profile Image for David Campbell.
320 reviews4 followers
July 2, 2023
It's OK, but there's too much plot armor or just plain deux ex machina. Conflict or danger is usually resolved by a level up, new ability, or just some other character showing up to save the day.

Characters are moderately interesting, but not enough to make me care to continue.
Profile Image for Nevergreen.
839 reviews16 followers
May 18, 2025
Not really a fan of this one. It's written as if you already have knowledge of the world, which with knowledge of the genre I could handle but made it annoying to read the beginning and not good for a beginner to the genre. The setup is a low stakes book trying to be high stakes, and that didn't really work well. It's main characters are both low powered and over powered and while it tries to have consequences for actions everyone ends up fine anyway - which is true to the genre but didn't work for me here.

Travis Baldree narrator is fantastic as always.
Profile Image for Tea.
882 reviews12 followers
September 23, 2025
This is a really fun take on the LitRPG genre. Anybody who's ever DM'd an RPG with new players is going to find a lot of recognizable moments 😅

Travis Baldree narrates the audio and he's really good, BUT he's a 50yo man who sounds like a 50yo man which really works for the style of the story if you ignore the fact that he's meant to be a recent college graduate and there's a minor side plot of his character romancing an 18yo. Like it feels entirely like a kindly uncle/Mr Miyagi situation until they start cuddling on the couch and suddenly I'm like "wait, how old are you meant to be old man?" 😂 🤨👀🤔. If you're reading it with your eyeballs though that might not be a problem.

I'm listening through for the third time right now. It makes great background listening while I'm working.
Profile Image for Kiba Snowpaw.
Author 2 books25 followers
September 2, 2026
Final Rating: 3.34/5.00

Starting score: 2.50
+0.38 for the compassionate, distinctive dungeon-core premise
+0.31 for inventive rooms, tactical teaching, and system interaction
+0.27 for warm party chemistry and recognisable personalities
+0.23 for themes of protection, belonging, and chosen family
+0.24 for a coherent climax and useful ending
+0.43 for Travis Baldree's clear, expressive performance
+0.10 for clean, consistent audio production
-0.22 for abrupt onboarding and late world lore
-0.20 for an underpopulated adventuring community
-0.14 for Lucas's under-earned mentor authority
-0.16 for repetitive training and uneven war plotting
-0.15 for convenient powers and danger-softening resurrection
-0.10 for thin politics and antagonists
-0.08 for repetitive wording and loose prose
-0.07 for Lucas's vocal-age mismatch in the romance
Calculated final score: 3.34/5.00

Essential Context

This audiobook behaves as though I arrived already wearing a veteran delver's gear. It expects me to understand levels, classes, dungeon cores, otherworlders, Guild regulation, and the difference between game-flavoured language and physical reality almost on instinct. As a long-time LitRPG listener, I could follow it, but following is not the same as being introduced. The opening gives me a crisis before firm ground, while basic facts about Lucas and the world's population remain beneath the ice until much later. That matters because this is otherwise a welcoming story. Its central fantasy is not conquest or becoming the strongest creature in the cave. It is turning a dangerous place into a school, refuge, and community. Dungeon construction, tactical coaching, romance, corporate negotiation, and serious conflict do not always fit cleanly, but the generosity behind them is real. I listened to an audiobook that wants to guide nervous newcomers while assuming its own listener needs no guide, and that contradiction became the frost line through my judgment.

Hook and Thesis

The first sound might as well be ice breaking under all four paws. Lucas is trapped inside a catastrophic dungeon failure on only his second expedition before I know enough about him or the rules to fear it deeply. Yet the explosion produces the audiobook's best idea: instead of becoming a hungry core that farms adventurers, Lucas becomes a human and dungeon hybrid who helps rookies survive. That reversal gives the corridors a warm pulse. I enjoyed hearing him reshape traps into lessons, adjust difficulty, and treat healing as responsibility rather than a shortcut to admiration. My judgment is divided but firm. This is a charming, mechanically playful, strongly performed audiobook whose protective heart drew me into the den, but its world feels sketched around Lucas rather than inhabited beyond him. Late explanations, too few visible adventurers, convenient abilities, and repeated training limit its strength. "A safe den is precious, but I still need to believe there is a living forest outside its entrance." Thus it rises above average while stopping at 3.34.

Basic Plot Summary

Lucas is an Earth-born young healer already transported into fantasy when a Dungeon Core overloads during his second expedition. Trying to save his local party leaves him fused with the dungeon, alive in a human body but unable to cross its boundary, while able to reshape rooms, summon monsters, create hazards, and sense everything inside. When three level-1 adventurers arrive, he rejects the usual dungeon-core logic of slaughter. Ryan is an earnest but impulsive Knight, Troy an analytical Apprentice Mage, and Rose a quick-witted Bard whose support magic hides depth. Their incomplete party becomes Minus One, and Lucas guides them through snakes, moving stone, air traps, platforms, and a manufactured hydra while healing dangerous mistakes. His mercy attracts Lisa Seastrider from the Guild and Iris Alder, whose corporation sees economic value in the site. It also draws the Kingsguard, agents of the hostile Omen, turning incursions into a wider threat. Intimate tours expand into licensing, development, assassination attempts, training, and settlement defence. The local arc concludes while giving Lucas a more active purpose.

Praise and Critique

The dungeon design is where the author's imagination bites deepest. Lucas watches positioning, resource use, communication, and panic, then modifies rooms to expose weaknesses. Ryan learns that defence can require movement; Troy balances damage against mana; Rose must understand that a support healer cannot become the first casualty. A later party has excellent classes but behaves like four individuals competing for loot, so Lucas lets their wastefulness reveal the lesson before confronting it. Mechanics and behaviour genuinely interact. The rule that statistics are effects of practice rather than magical causes of competence is especially welcome. Someone becomes agile through effort, and the number records development instead of granting it. Lucas's human levels and letter-graded dungeon powers create linked progression tracks with different limits. Compared with The Land: Founding, which can bury motion beneath repeated sheets and items, this audiobook makes system detail serve a teaching problem. The drawback is repetition: introduction, failure, lecture, adaptation, and success form such a reliable loop that ingenuity feels routine.

The central relationships give those mechanics warmth. Ryan's pride and temper sit beside discipline; Troy's technical curiosity can seem distant, yet his commitment proves otherwise; Rose uses jokes, songs, and rapid speech to manage tension while trusting Lucas with her history. Lisa's exhausted professionalism and Iris's commercial intelligence add pressure without making every authority figure foolish. Most importantly, Lucas treats the rookies as people whose futures matter. He wants them to leave stronger, not merely provide experience, and worries that his healing may teach recklessness. That concern gives his kindness structure. I appreciate that the small romance grows through repeated visits, shared secrets, practical help, and comfort rather than instant possession or harem arithmetic. Still, the supporting cast is more functional than layered. Characters often embody a combat role, institution, or lesson Lucas needs, while their lives beyond his boundary arrive through reports. The chemistry is warmth within the cave, but the wider social fabric remains too thin for its burden.

Travis Baldree materially improves the experience. His articulation keeps class names, abilities, tactical instructions, and rapid exchanges intelligible without making system language sound like a manual. Lucas receives a steady centre; Ryan's earnest force, Troy's dry analysis, and Rose's quicker rhythm remain distinguishable in crowded scenes. Lisa sounds weary without becoming flat, while Iris carries the control of someone who turns conversation into negotiation. Baldree gives lessons playful momentum, lets jokes land without begging for laughter, accelerates attacks, and uses restraint when fear or grief reaches the cast. Female voices remain readable without shrill caricature, and the large late ensemble is clearer than the prose alone might permit. Even volume, clean transitions, and the absence of distracting noise kept my ears inside the dungeon. This single-narrator production needs no theatrical effects. Baldree's control turns a conversational, serial-style narrative into an easy long listen, earning the largest positive adjustment in my calculation.

Criticism

The most damaging weakness is foundational clarity. The book drops Lucas into a core meltdown, calls him Earth-born, surrounds him with local teenagers, invokes reincarnation, gods, Guilds, and interfaces, then moves as if their relationships require no orientation. Much later, Rose explains that some people are locals while others carry Earth lives through transmigration or reincarnation. Clues include Earth-specific expressions and unusually powerful otherworlder skills. Dungeonbound figures are also likened to NPCs, but only after I have already accepted the terminology without understanding its social meaning. These are reasonable answers placed badly. Mystery works when I know which question I am meant to hold; this uncertainty feels like a missing tutorial. A veteran listener can infer enough, but a newcomer may wonder whether everyone is a transported player, whether locals are artificial, and how literal this game-like reality is. "Do not ask me to trust the snow while hiding the ground beneath it." Clearer early framing would have strengthened, not slowed, the explosive hook.

The population problem is harder to dismiss because the story supplies logic but not presence. Ketz is an affluent town with many soldiers and few adventurers. Lisa's local Guild is essentially herself plus office workers, with reinforcements training twenty-five miles away, which explains Minus One being the only nearby party at first. Later, Iris rapidly builds a dungeon settlement after another base is destroyed, and the story discusses successful dungeons attracting hundreds or thousands who need food, lodging, equipment, and services. Yet the promised population remains offstage. Minus One and the Duelists of the Weave receive attention, joined by inspectors, guards, and a few powerful allies, but ordinary adventurers rarely become part of daily life. A whole town rises outside Lucas's threshold, and his visitors still feel like two teams and their supervisors. I can accept scarcity or sudden migration separately; holding both requires crowd texture, failed parties, queues, rumours, rival interests, and recurring background faces. The map grows while the cast barely does.

Lucas's authority creates another fracture. His experience as a tabletop game master, gamer, computer-science student, Guild researcher, healer, and all-seeing dungeon host plausibly makes him observant. Coaching does not require being the greatest fighter, and reviewing a room from every angle reveals mistakes participants cannot see. Even so, he dies on only his second real expedition, with an even less experienced party. The audiobook quickly treats his judgments as definitive, including when he coaches people beyond his practical experience. He is surprised occasionally, but the narrative usually validates his lecture. More resistance from veterans, mistakes in his designs, or separation between tabletop theory and lethal fieldcraft would earn his mentor status. This connects to progression balance. Divine Healer grants advanced healing and limited resurrection at a very low level, while the dungeon gains conveniently useful assimilation, combination, summons, and reshaping. Those abilities are fun in action, but they pad the floor beneath danger. When death can be reversed and crises produce power or mana, the story's fangs stop feeling fully sharp.

Pacing suffers because the book alternates between two identities without reconciling them. At its best, it is a cozy tactical story about building safer adventurers one room at a time. Licensing, contracts, dungeon ratings, food replication, and redesign experiments expand that gentle idea. The Kingsguard plot then demands assassins, mind control, monster outbreaks, politics, and a siege. Escalation is natural, but it arrives before the community has enough density, so threats feel imported to force movement around a protagonist who cannot travel. Outside events must reach Lucas or be reported by visitors, making him reactive and his students proxies for wider conflict. The final battle still satisfies because Lucas combines established tools, exploits enemy priorities, and applies his own lessons. It resolves the immediate confrontation rather than stopping mid-strike. Yet repeated tours and training sessions blend together before that climax, despite changed rooms. The ending wisely returns to guidance and points Lucas toward prevention, but the path alternates uneasily between comfortable snow and sudden battlefield fire.

The prose is clear at speed, yet needs tighter editing. Lucas's voice leans repeatedly on "just," "pretty sure," and "kind of," alongside blunt profanity and conspicuous dialogue tags. Some repetition belongs to a young gamer sounding casual under pressure, so I do not mistake slang for bad grammar. The problem is cumulative register. Negotiation, comedy, terror, attraction, and tactics pass through the same verbal filter, narrowing the emotional temperature and making several characters sound closer to Lucas than their backgrounds suggest. Baldree's delivery hides much of this, but performance cannot replace prose rhythm. The antagonists suffer from similar narrowness. Kingsguard agents are dangerous fanatics, yet the Omen remains more threatening label than developed society, with motives delivered in fragments instead of embodied by a compelling opponent. I understand what Lucas defends far better than the force attacking it. That suits a defensive perspective but weakens political stakes and makes enemies resemble high-level encounter packages. The action has force; the ideology has much less blood.

One performance-specific problem cannot be assigned to the writing alone. Baldree's seasoned tone makes Lucas's teaching credible, but this explicitly youthful protagonist sounds considerably older than the story establishes. During tactical guidance, that lends reassuring authority. During intimacy with Rose, who has just completed an eight-year conservatory course begun at ten, the same maturity changes the impression. Hesitant attraction between young people can sound like an experienced adult soothing someone younger. Nothing is explicit or predatory, and Rose retains agency, initiates contact, challenges Lucas, and has her own history. My discomfort comes from the acoustic age gap, not any accusation against the characters. This is precisely why audiobook criticism must judge performance separately from plot: a voice can strengthen one role while distorting another important role. The effect is intermittent, so my deduction is small, but my ears noticed it whenever the story shifted from mentor warmth into romantic closeness.

Evaluation and Personal Impact

Lucas affected me most as someone imprisoned by circumstance who makes confinement useful to others. He cannot cross the dungeon boundary, yet refuses emotional isolation. He builds a safe room, welcomes companions, feeds and heals them, turning death's cave into a den. That reached the part of me that knows loneliness, rejection, exhaustion, and cautious hunger for closeness. When old wounds teach me to expect abandonment, protecting others can feel safer than admitting I need them; responsibility becomes purpose and armour. Lucas follows that pattern. He calls himself guide and healer, the one keeping everyone upright, while his attachment exposes how much he needs their visits. The strongest moments come when trust becomes reciprocal and those he protects return for him. "Warmth in HowlStrom means more when the pack enters the cold by choice." I felt that truth. Yet the book seldom stays with Lucas's deaths, confinement, fear, or dependence long enough to explore their cost, retreating into a joke or notification before the bruise deepens.

The audiobook succeeds most when it rejects the dungeon-core genre's cold optimization fantasy. Lucas optimizes for survival, learning, and cooperation, a distinctive moral choice despite familiar mechanics. Unlike roaming isekai heroes such as Richter in The Land: Founding, Lucas cannot travel toward new biomes and quest hubs, so variety must arrive through visitors and construction. The restriction creates intimacy but explains the narrow horizon. Where The Land can overexplain numbers until momentum freezes, this story sprints past orientation and postpones lore. I prefer its purposeful system displays, but wanted balance between those extremes. Listening stayed pleasant because Baldree carried exposition, humour, and abilities without fatigue, while returning parties supplied warmth. I would continue with guarded expectations. The next volume should populate the settlement, let Lucas learn from people he cannot outcoach, and give the conflict motives as developed as its spells. The premise has paths worth following; I want more pawprints in the snow.

Conclusion

This is best for listeners who enjoy dungeon construction, tactical analysis, found-family warmth, a caring protagonist, restrained romance, and practical mechanics. Baldree fans receive polished clarity and recognisable voices; those wanting a comfortable background adventure may find recurring tours soothing. It will be harder for newcomers needing early rules, anyone demanding a populated society, or listeners whose tension requires strict limits, irreversible consequences, and developed villains. My 3.34/5.00 is real approval. The compassionate premise, interactive design, likeable group, protective themes, coherent climax, and excellent narration gain substantial ground above 2.50. Late lore, invisible adventurers, under-earned mentorship, repetition, forgiving powers, thin enemies, loose wording, and vocal-age mismatch reclaim it one clawful at a time. I would gladly listen to Baldree again, and I am interested enough to follow Lucas deeper, but this volume needed to guide me as attentively as Lucas guides his rookies. Across HowlStrom's frozen forest, I see a bright trail onward, but also untouched snow where a larger world still needs to leave convincing tracks.
2,763 reviews72 followers
June 13, 2023
A fun idea that is poorly executed.

The entire book is just very, very boring. I skimmed through the last half just to finish it. The main character is unimpressive and given his goody two shoes act, comes off as pathetic. The pace and content make this more of a slice of life, and it does not have strong enough characters to pull it off. The skills system is obviously a crutch to fill in for tense story moments. It is very patch work and had nothing but OP abilities for specific moments. This makes the levels and skills notifications a chore to read rather than something to look forward to.
Profile Image for Alesay.
324 reviews7 followers
August 21, 2025
1.85 stars. I started this book feeling excited because the premise was unique, but the deeper I got, the more the flaws stood out. The MC’s mentorship role never felt earned. He had almost no real-world experience, yet the story constantly positioned him as someone qualified to train others. It tried to justify this by pointing to his dungeon senses, book knowledge, and his past hobby of building tabletop dungeons, but none of that ever felt believable. Combined with his naive, idealistic personality, he felt more like a plot device than a real character.

The story also drifted away from the dungeon tour concept, focusing instead on forced mentorship, politics, and war, while the rapid and unrealistic growth of the side characters made it hard to stay invested. There were moments I enjoyed early on, but by the end, I was disengaged and just ready for it to be over. I have no plans to continue the series.
Profile Image for Travis.
3,219 reviews55 followers
November 18, 2023
Help me read more books

This is the only LitRPG book I've read where the dungeon was actively trying to help the adventurers who came to delve it's depths. It actually makes for a pretty good story, and provides quite the entertaining story. And, of course, you can guess, there's those who want to tear it all down, so the story gets a bit out of whack near the end, but it all wraps up nicely, and provides a nice ending, and a new start for the next book, which (likely) is going to have more of the out of hand things I didn't particularly care for in this one, but such is storytelling, gotta make it interesting to as many folks as possible if you want to sell books.
In any case, it's a pretty good LitRPG tale, and one I can recommend highly to anyone who likes dungeon stories. This might be the most unique dungeon story you've ever read.
24 reviews3 followers
December 25, 2023
Fun and good for people that love dungeons and dragons

I just read dungeon tour guide and if you love dungeon core books and hate dungeon fairies then you should check this book out.

The main character Lucas is a dude from our world who ends up in a magical fantasy land as an adventurer. He was a huge dnd nerd and dm. He ends up as like a human dungeon core hybrid and I enjoyed it.

He does seem older than he is in the book which was a bit confusing. He makes lots of. Dnd references so if you like those that will be nice. I did wish he had utilized food replication a lot more than he did.

3.5/5 in my heart. 5/5 for amazon and for litrpg in general. I highly recommend it.

No dungeon fairy
No sex
No harem
Yes some explicit language
Yes some romance
Yes computer science major
615 reviews4 followers
March 3, 2025
Picked this up as it is currently included with an audible membership

I've tried reading dungeon core stories before on RR, but never really enjoyed them that much. I picked this up as something to listen to whilst grinding on an RPG and ended up listening to it the rest of the day. Characters are well written and have motivation. Plus, despite 99% of the book taking place from the titular character's PoV stuck in a dungeon, there is a real feeling of a world out there

Interesting plot leaves off at a "complete" arc, but it's really just setting up for the chaos of book two. Which is now on my wish list for when I next have a credit :)

Narration: Excellent from Baldree, as usual. However, not even he can make reading stats out in audio form really that understandable :) Glad this one is light on stats as it was still fun
399 reviews2 followers
December 3, 2024
Dungeon Tour Guide: 1
Lucas is a transmigrator who wakes up in a fantasy world with the class, Divine Healer. In his second dungeon delve, something goes wrong with the dungeon core, and he throws himself on it ala Steve Rogers to save his team and finds himself waking up fused to a dungeon core far away from where he started. With his new abilities, he decides to design the best dungeon he can and play tour guide. Engrossing read with likable main character, though the world building feels thin. Bit of a slow start with Lucas first ushering through newbie teams, but things eventually escalate, leading up to a climactic battle against the bad guys for a satisfying conclusion. I give it a 3.5, rounded up to 4.
Profile Image for Kevin Walker.
Author 10 books5 followers
May 21, 2025
Interesting Premise, But Fell Flat

Dungeon Tour Guide had an intriguing concept that initially caught my attention—offering a different angle on dungeon crawling. Unfortunately, the execution didn’t quite live up to the potential. I struggled to connect with the main character, who felt more like a vehicle for exposition than a fully fleshed-out person. The worldbuilding came across as basic, lacking the depth or spark that might’ve pulled me in.

The dungeon itself, which should’ve been the highlight, felt dry and uneventful. There was little sense of danger or real consequence for the adventurers, which took away any tension or excitement. Overall, the story didn’t offer anything particularly new or memorable for me. It wasn’t a bad read, just a forgettable one.
371 reviews3 followers
March 22, 2026
This is mostly what I want out of a dungeon core -ish book.

The outside politics are a bit heavy a bit too early in my opinion, and I'm not sold on the whole king "we're not at war" bit, but whatever. Not really a spoiler, so eh.

I rarely say this with a LitRPG, but the entire book could have been pushed timewise and added to I think - the whole thing is what, 2 months of time? Common thing in the genre, but when you take a moment to think about it always weird (I trained for 2 weeks and now I can fight someone with 50 years of experience, sure).

Given all that, I really liked the concept and the character. There's just the one on audible, but looks like there are more and I'm suspecting the narrator is job full, so I may have to swap format, which I usually try not to do.
37 reviews1 follower
February 21, 2026
It’s an interesting read. The protagonist is joined to a dungeon and can not leave so is making the best of the situation by leading adventurers through the dungeon. He is supposedly intelligent, but not proactive. There are some inconsistencies in the plot that provide small annoyances. It is obvious that the dungeon works better if he has access to more resources. In fact, just having access to one of everything would let it be duplicated in the dungeon. Yet he consistently says he has no need for money. He should be making a trade deal and asking for more items of everything.
I can only hope he works this out in later books.
Profile Image for aaron.
1,302 reviews15 followers
September 6, 2026
Okay, confession (not really?) time. I love LitRPG's and I don't think that's really a reveal. I am an avid RPG and gaming fan, and you add my love of reading into that, and we have a match made in heaven! Some of them are obviously better than others, but this one surprised me. Lucas is a character who dies in his world and is reincarnated with powers in another. Then, he dies in that world and gets even more power. What follows is a character fused with a dungeon who has incredible hero powers. Where can a story go from there? Read it and find out. If you are a fan of LitRPG you'll dig it!
66 reviews2 followers
June 12, 2023
Good Characters

The main character, Lucas, has a lot of ideas and is fun to follow along with. My problem is how often options are left to sit before they enter the story. A level-up gives more options, but often they sit unused while the story continues. This just feels like value is unused. It happens often enough to have me garp on. Hopefully, the next installment can add a bit more detail to its plans
Profile Image for GaiusPrimus.
895 reviews100 followers
November 4, 2023
I didn't pick up this book because the premise, basis the cover, was something that I didn't think I would enjoy. As part a the summer reading challenge i picked it up because I thought it would fit one of the categories for me and I'm glad that I did.

While the tour guiding exists and plays a big part of the story, one thing that needs to be clarified is that the main character is basically the dungeonmaster/dungeon core. This was great.
Profile Image for Jan-Richard Thommesen.
24 reviews1 follower
June 15, 2023
Interesting concept, very boring. Like incredibly boring. I can't say I liked the protagonist at all, he's so.. Bland? Vanilla? He's annoyingly understanding and nice. Never feels like there's a risk since as the protagonists constantly says, that skill is broken, that class is broken. And those broken things also called plot armor saves the day always
Profile Image for Olivia Ganzenmuller.
450 reviews
April 24, 2024
Fast-paced action/adventure LitRPG fantasy with a healer who's reincarnated as a dungeon core and wants to help people survive. It's got magic, action scenes, learning and discovery tropes, found family, and a little bit of business/trading. I enjoyed it. Lots of healing magic in this one used for both protagonist and on others, which is a plus.
196 reviews1 follower
March 19, 2025
I like the idea and the main character. For some reason, the threat, the king's guard, was not really clear as to why. The fights were okay. I very much enjoyed him taking a party under his wing yet wanted more romance and a more interesting ending. By the end, the main character started to feel naive. I will try the next one but I'm a little worried.
Profile Image for Michael Mercer.
89 reviews
June 1, 2023
Fun read. Good characters. Main character is a dungeon core that has a good side and wants to help the delvers grow and learn, not kill them for power. Good development, but not super fast. Looking forward to book 2.
This entire review has been hidden because of spoilers.
27 reviews
October 9, 2023
Great tour, well worth the trip!

The tour guide was fun, and provided some great advice and jokes. He had some intense moments, but overall very wholesome!
Reviewed at: End of dungeon
-rose lucas (shipper)(unaffiliated)
Profile Image for Scott Shjefte.
2,556 reviews77 followers
February 12, 2024
Same old repetitive story of a dungeon core helping out adventurers leveling up and sometimes failing. MC has little depth of character and is a boring one. Borrowed this edition on January 24, 2024, from Kindle Unlimited.
13 reviews
April 19, 2024
Overall it was for me too slow paced and the leveling up was difficult to measure. I got bored in the end and had to give up just 1-2 hours before the ending of book 1. Narration from Travis was ok but I did not get same joy when reading other books his narrated.
Not recommended.
2,531 reviews8 followers
May 31, 2023
Very good one sitting read

I enjoyed reading this book very much and I recommend this book to anyone who like LitRPG and progression type of books with lots of action.
2,663 reviews17 followers
June 11, 2023
Fun, if a tiny bit aimless. Luckily it stayed interesting enough for me to keep going.
559 reviews
June 27, 2023
Good

A good start to the book series, I am looking forward to seeing what happens in the next book released.
Displaying 1 - 30 of 45 reviews