So, if you've read my Microscope and Microscope Explorer reviews, you know what I think about those. This is like, but not like, Microscope. In Microscope, you're creating something a little more like a timeline, like something that would span a number of books or an extended series the sort of thing you might look up to see what happened in your favorite setting.
Kingdom is more like playing the Game of Thrones.
It does a number of things that are a little more familiar than Microscope: you have a (mostly) persistent character, this character has a role they play and certain information about them written onto a sheet, in a way they are kind of the main protagonists of the story.
What it does that aren't as familiar, even for Microscope, is very interesting: rather than fighting dragons or dealing with Cthulhu cults like so many other RPG protagonists, the main purpose of characters in Kingdom is to manage... well... their Kingdom. What a capital K Kingdom is in this case could range from something you might expect, like King's Landing, to something a little different, more in the order of Castro regime Cuba or even a modern corporation or anime mecha police force. The range of what could be defined as a Kingdom is honestly surprising alone, which is a good thing. It's just a little more complex than Microscope, but that's because it formalizes a number of rules about how players interact with each other because honestly anything you say in this game as your character, even just speaking, can have a serious impact on how the game goes. It's a weird but kind of thrilling idea.
A lot of the game is down to just playing out your character and how they react to the other players, or even deciding to take a certain power away from another character (which is something you can do). Every role has their own sort of power, a very fine control over what direction the kingdom they're part of is going to ultimately take. Characters may change over time as they change roles or affect the kingdom, but the kingdom itself will change as well: characters will have to make decisions and deal with the consequences of them, popular opinion and the various stresses of rulership no matter what form it may take.
What I like about this that Microscope did really well is that the randomness isn't down to dice, it's down to how people find ways to complicate things. There's a great deal of control every player has over their character and the world around them in Kingdom, but at the same time all of the factors that are out of the player's control make it seem, just from the way it's written, like the sort of game that could be very tense and very fun.
What this also does is give more options in the core book. I could have easily seen it being split up like Microscope and Microscope Explorer, but honestly I think that was more just an issue of not having the info (much of which was taken from other people playing the game and figuring out their own neat ideas) rather than any desire to split up information. Kingdom, however, includes the kind of stuff you might have expected in a sourcebook in it's main book, which is excellent, tons of extra options and ideas to change up the mechanics of the game right away, and for about the same price as one of the other books. There are even some notes on inserting Kingdom games into Microscope and vice versa.
Should you check it out? Absolutely, even if Microscope isn't your thing Kingdom seems like it would be very fun and worth your time. There's just enough of player conflict and cooperation to let you add that little bit of fun tension that makes the game really interesting.