After eliminating Sifa Grent, the Planeswalker that destroyed his hometown, Dack has settled down in Ravnica to do what he does best: break in and steal the secrets from Ravnica's rarest artifacts. But upon uncovering half of a mysterious gauntlet, Dack is led to a strange new plane: the realm of THEROS, a sun-dappled land ruled by gods and inhabited by mythological beasts!
Left on an uncompleted cliffhanger, though the reset to shift to the Theros setting makes this decently fun. The constant misgendering of Ashiok is bizarre. Were they not given a style guide?
Let me start off by saying that I have never collected any of the cards for the game Magic: the Gathering, nor have I ever played the game. Sure, I know what the game is and how it is played, but being my age, I never got involved in the game. I am huge fan of Wizards of the Coast and I know that they make the cards for the game. I even have the hundreds of wallpaper images from the game that rotate on my computer desktop every five minutes, but still, I haven't played the game nor do I own a single card. So, when I started reading Magic: The Gathering Vol. 4: Theros, I wasn't quite sure what to expect. I have read Wizards of the Coast's Forgotten Realms and DragonLance novels, but never a Magic: the Gathering book. So, I shouldn't have been so surprised when I found myself totally engrossed in this graphic novel and absolutely loving it.
I immediately bonded with the main character, Dack Fayden. Unfortunately, since I haven't read the previous three volumes in this series, it took me a little while to figure out what type of person he is, a Planeswalker thief and mage, and I am still not sure of everything he can do with his magic. But I will say this, I instantly liked him, which is what every reader requires when reading a book. The writing style of Jason Ciaramella is wonderfully fitted for this kind of story and I found myself sinking into the story, not wanting to emerge into the real world until I had finished the book, which I did in one sitting. The story is quickly paced and the dialog is wonderfully fresh and witty. I cannot tell you how impressed I was with this book, except to impart to you that I am now a major fan of Magic: the Gathering and will definitely be reading more books in this series.
Since three artists worked on this series, I was prepared to see major differences between them, which is something that always bothers me because it often wrecks the feel of the story. With Martin Coccolo drawing the first two comic books, Volkan Baga drawing the third comic book, and Chris Evenhuis drawing the fourth book, I didn't have much hope that they would all have the same penciling style. I've seen it many times where different artists work on the same comic book series and draw nothing like each other. I was shocked to find that I couldn't tell the difference between these three artists. If you ask me, they all draw exactly the same and the book has a consistent feel all the way from the first page to the last. I love how the book is drawn; the quality of the artwork is wonderful, and the coloring is perfect. Plus, the paring of the artwork with the story is a terrific merging on a writer's ideas with the artists' pencils, causing the story to spring from the pages of this comic book right into the reader's face. My praise is very high for this book.
Overall, Magic: The Gathering Vol. 4: Theros is an excellent fantasy graphic novel that I hungrily gobbled up and it left me quite sated. My only issue is that it will probably be quite a few months until I can sink my teeth into volume 5 of this series. That is a total bummer, as I am already hungry for more. I highly recommend this graphic novel and think it is the best fantasy graphic novel I have ever read. It totally rocks! So, if you are looking for something to read, and you love a great tale filled with magic and fantastical creatures of myth and legends, you will need to pick up a copy of this book in April of 2014. I loved it and so will you.
In 'Magic: The Gathering Volume 4: Theros,' Dack Fayden is a thief with some unusual abilities, the chief one being the ability to find trouble. This series is based on the popular collectible card game, but no familiarity is needed to enjoy the story. That knowledge will bring greater enjoyment, though.
When Dack, finds himself in the middle of a botched robbery in Ravnica, he moves to a another plane and finds himself in Theros. He soon finds himself on a ship and learns that he and ships don't get along. When another theft goes badly, he unleashes something that no one was prepared for.
It's the 4th in a series, but the character of Dack is extremely likeable and I found myself jumping right in and following fine. The story is action packed. The art is really quite good, and I wouldn't mind reading more of this series, especially with this character.
I was given a review copy of this graphic novel by Diamond Book Distributors and Netgalley in exchange for an honest review. Thank you for allowing me to review this graphic novel.
As a long-time player of Magic, with a husband who's semi-pro, I couldn't pass this up when I saw it available on NetGalley. I was a little concerned because it's volume 4 and I haven't read the first three, but it didn't matter. The story was immediately interesting and pulled me right in. I loved reading a story set in a universe I'm familiar with from the card game, and seeing creatures and spells in a different -- more "real" -- setting. The story was quick-paced and adventurous, the characters were rich and entertaining, and the lore was just as I'd hoped it would be. The artwork? Freaking gorgeous, and I wouldn't have expected any less. I don't read a lot of comics, but this volume has made me want to read everything else in the series that I can find. Definitely recommended!
Fayden is a thief, a good thief, but not always the smartest thief. The theft of part of a gauntlet during a botched robbery leads to a sojourn on another plane where he acquires the rest of the gauntlet, almost dies, and learns that he is cursed. All just part of his interesting quest for knowledge. Of course the adventure continues in the next volume.