A Return to Form:
In my opinion, this is by far the best book in the series since before the “A Thousand Orcs” story arc. It possesses all the elements that drew me to this series in the first place. Quite simply put: the characters, and the humanization of (mostly) inhuman creatures. It was never the storylines that did it for me, not to take anything away from them. It was always the very human situations within a very nonhuman world. The issues these characters faced and overcame, or at times succumbed to, were ones to which anyone could relate. The dramatic and personal interaction between them, and the profound introspection, adds layers to this fantasy series that are very uncommon in this genre. Yes, Drizzt is a brilliant and alluring character. The walking contradiction, perpetually at odds with his own nature and race, is an exciting concept that is easy to become emotionally invested in. But it’s the real-life scenarios and their base elements that make these stories relatable: family strife, romantic turmoil, existential dilemmas, all of which we as real people confront and consider throughout our own lives. This is why I believe the “Game of Thrones” series has been so successful, and why it appeals to so many different people (both the books and show), not just for the great writing, but the human element. Otherwise, this fantasy series would not attract so many non-fantasy fans. In my experience with this genre, most people seem more drawn to the action and adventure element that fantasy promises. Salvatore himself has said that the combat scenes are his favorite ones to write—and it shows, but in my opinion, to a fault. Fans have said he writes the best combat scenes in the genre, but to me at least, his fight scenes sound more like a math problem than a dramatic and exciting situation. His descriptions are so particular and so precise, one might think it would be easy to envision what was occurring as it was happening. For me, however, it’s quite the opposite. They are so precise that if you’re unable to follow, or miss a single move, you become completely lost. I would rather read a simple combat scene, with flair and passion, than at what degree the angle a sword is being swung, and in which direction the fighter’s right foot is facing when the blade severs a specific artery on a very precise area of an opponent’s left forearm. Anyway, I digress. Another aspect of the series that lost me, many books ago, was the overabundance of characters, many whom could have been condensed for their similarities and uninteresting nature. The books were originally about Drizzt. The series is called “The Legend of Drizzt Do’urden.” He is the main draw, and he is who people mainly want to read about. Yet, by the time A Thousand Orcs comes around, he is just another character in a sea of many. The plots become awkward and complicated, and the villains so vast, that everything I loved about the series became lost in a tangled mess. This book goes back to those simpler times, when the book is more about the characters themselves and their personal tribulations (and there are far fewer to focus on at once). The story comes second, as in this case. I would rather walk around in their heads than in their world. I would rather experience this fantasy setting from the mind and not the sword of the character, because that is how the genre itself becomes more real to the reader. Otherwise, the story is a glorified and redundant Dungeons & Dragons adventure. What’s the point of killing the dragon and stealing the gold, if the point of doing so is one-dimensional and predictable? What spurred that character’s sense of adventure, and how does this victory affect them and their life afterward? The early Drizzt books answered those questions, and now we've come full circle. I sincerely hope that Salvatore remains on this path, where future Drizzt books are concerned.