This volume collects a number of issues that begin the first ElfQuest "quest" narrative following Kings of the Broken Wheel, and, at least chronologically, the first major story arc not drawn by series creator Wendy Pini. The one Wendy-drawn issue in this collection is a pugilistic coda to Broken Wheel in which Rayek and Cutter duke it out. Originally published as a holiday special and, one assumes, as a bit of fan service to readers who had been waiting for Cutter to beat the crap out of Rayek for years, Wendy elevates this beyond a sequence of speed lines and Batman fight sound effects by using the physical and emotional intimacy of the fight to reveal Cutter's lingering agony over being separated from his family without recourse to animal forgetfulness, and Rayek's genuine gratitude to Cutter for raising his daughter. It's the kind of earned revelation EQ fans had come to expect: Rayek's bravura pierced, Cutter unfettered by responsibility, if only for a moment. John Byrne's gritty, excellent, and totally un-Wendy-like inks didn't hurt, either.
Sadly, the emotional intensity and artistic maturity of that one issue cast the mediocrity of the remaining pages in harsher contrast. Wendy's imitators have never been up to the task (Brandon McKinney, who pencilled many of the Shards stories, is at least competent, which is more than can be said for many of the non-EQ pencillers), but having her artwork in the same issue just furthers the impression of watching a middle school musical after a night at Broadway.
I'm sorry to say the storyline in this volume is equally lacking. Ember's growing pains and Cutter's brooding don't provide much to chew on, and had been covered fairly well in previous one-off issues. Tyleet's exploration of human nature and culture was begininning to be interesting, but was sadly abbreviated by the split in the tribe. I don't recall how that developed in the Wild Hunt storyline, but I wish Tyleet and her love of the Tall Ones had remained with Cutter and his attempt to regain the castle. This is the first story in which Cutter and his tribe must navigate an almost entirely human world, after all.
All in all, it's still ElfQuest, and I still like it, and I'll still (re)read it.