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iOS 6 Programming Pushing the Limits: Advanced Application Development for Apple iPhone, iPad and iPod Touch

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Learn to build extraordinary apps for iPhone, iPad, and iPod touch

iOS is the hottest development platform around, and iOS 6 adds a new and deeper dimension to explore. This guide offers serious information for serious programmers who know the basics and are ready to dive into the advanced features of iOS. You'll learn to create killer apps for the iPad, iPhone, and iPod touch, including how to maximize performance and make more money from your apps with in-app purchases. Topics covered include security, multitasking, running on multiple platforms, blocks and functional programming, advanced text layout, and much more.

App development for iPhones and iPads is a lucrative and exciting venture; books on this topic are steady bestsellers This advanced guide helps experienced developers take full advantage of the latest platform upgrade, iOS 6 Provides in-depth background on maximizing your apps with Apple's iPhone SDK 6.0, including the major new APIs and building applications for the new iPad Covers keeping control of multitasking, increasing income with in-app purchases, key value observing with Cocoa, running on multiple platforms, advanced text layout, building a Core foundation, and more iOS 6 Pushing the Limits gives experienced mobile developers a wealth of knowledge for creating outstanding iPhone and iPad apps on the latest platform.

553 pages, Kindle Edition

First published November 5, 2012

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About the author

Rob Napier

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Profile Image for Rex.
8 reviews1 follower
March 8, 2013
This series is, by far, my favorite book series written in any language or platform. While somewhat fatter than iOS 5 Programming Pushing the Limits, all of the best content is still in place and now includes treatment of iOS 6 specific features.

Unfortunately, it is becoming more and more difficult to write a thin iOS book as the platform itself has grown larger as it has matured. Topics such as theming and auto layout are not explored in tremendous depth, but that is not why you should buy this book.

Where this book really shines are the chapters on equating common design patterns with structures found in Objective-C. Apple has some similar materials in their developer documentation, but it is eye opening for any new developer to the iOS platform to read the systematic walk through because it cuts through weird iOS-specific jargon such as Protocol and Category and links them to common design pattern language.

My other favorite chapter which has remained in place is the "Advanced Objective-C" chapter at the very end of the book...
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