This is part one of an epic fantasy trilogy. Five hundred years after Sargon the Destroyer was defeated, ominous signs indicate he may have risen again. A pyramidal artifact, possibly one of three created by the gods, turns up in a dead warrior’s pack. The hero, Aldrick, carries it to the city of Asturia, where he plans to witness the tournament selecting the next king of Asturia. Someone is poisoning or assassinating nobles, and strange things are happening in the tournament. The old king’s son has changed, not for the better, the artifact is stolen, and magic unseen for 500 years is appearing.
There are several problems with this story. First, it is not very original in setting or concept. The world is pseudo-medieval: kings, nobles, tournaments, castles, horses, and peasants. The same world tropes have been used in many, many, previous fantasies: Brooks’s the Sword of Shannara, Williams’s Memory, Sorrow and Thorn, and the multiple iteration of Dungeons and Dragons, not to mention Jordan’s Wheel of Time series to name just a few. The names have a similar recycled flavor. Sargon the evil magician was an evil magician in a DC Comics series, and also the name of the emperor in Heinlein’s Citizen of the Galaxy, to mention two of the better known ones. The pyramid artifact seems to be the standard MacGuffin, the object promising unlimited powers and/or doom, which is found, lost, and sought, by the hero and the villain.
The tone of the writing, especially the early descriptions, is ponderous and semi-formal, reflecting a desire to write quasi-medieval, but it is difficult for the authors to sustain. It lapses into modern colloquial English, particularly in the dialogs. One sequence, where the hero is reading a story to his son, reads exactly like the beginning of The Princess Bride, where the little boy continuously interrupts, complaining the story is boring.
The pace drags, as the reader waits for the hero to act. The hero ignores all clues from the evil or possessed characters, such as sudden greed, ignoring the poor, or rigging a tournament using black magic. On his way to the king’s tournament, the hero defeats three magical warriors and finds a mysterious pyramid-shaped object in their baggage. That night he reads ‘his favorite story’ to his son, and the story describes a magical pyramid-shaped object. He doesn’t make the connection.
His friend, the king’s son, behaves in an increasingly boorish and arrogant manner, surrounds himself with strange guards, and seems happy as his rivals are all murdered, poisoned, or have convenient accidents. The hero cannot believe in his guilt, and in fact the book ends as he is attempting to decide what to do. It’s a frustrating non-payoff for reading the entire book, and obviously meant as a cliffhanger to get the reader to move to vol. 2.
Unless you are a medieval fantasy fan, eager to read anything and everything in the genre, I can’t recommend this book.
I received a free copy of this book in return for a fair and honest review through Goodread’s Read It and Reap group.