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Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames

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Describes origins of commercial wargames as well as how to play and design them.

440 pages, Paperback

First published January 3, 2000

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About the author

James F. Dunnigan

92 books22 followers

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5 stars
8 (19%)
4 stars
17 (40%)
3 stars
16 (38%)
2 stars
1 (2%)
1 star
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Displaying 1 - 3 of 3 reviews
Profile Image for James.
Author 15 books99 followers
September 8, 2015
Interesting, but it didn't quite live up to the subtitle. It's more of an overview of the history of commercial and professional wargaming combined with a memoir by the author, who was deeply involved in the events he relates, than a how-to book for the aspiring game designer - it's heavy on what to do, but kind of light on how to do it. As someone who's been playing these games for over 40 years, I was hoping for more of a tutorial than a history. Still, I'd recommend this for readers interested in the field.
Profile Image for George Kasnic.
654 reviews3 followers
May 5, 2020
Full of great nuggets, lay out a process clearly, does what it says it will do.

Written in the first person mainly, a good editor would make it worth five stars.
Profile Image for Michael Haspil.
Author 7 books47 followers
February 18, 2014
Decent book covering wargames playing and development. Concerned primarily with "chit" games. A good read for the completist.
Displaying 1 - 3 of 3 reviews

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