From the merest miniscule trifling to the greatest artifacts ever conceived, this book gives detailed descriptions and stats on more than 1000 magic items associated with medieval role playing games (such as AD&D, D&D, etc.).
Each chapter contains 100 items.
Chapter 1: Potions and Liquids; Chapter 2: Scrolls and Spells; Chapter 3: Rods, Staves, and Wands; Chapter 4: Rings; Chapter 5: Miscellaneous I (Minor); Chapter 6: Miscellaneous II (Traditional); Chapter 7: Miscellaneous III (Highly Unusual); Chapter 8: Armor and Shields; Chapter 9: Swords; Chapter 10: Other Weapons.
Example -- #518. Robe of Karate (A)(8000 or 10,000): These magical robes are white (95%), yellow (1%), orange (1%), black (1%), brown (1%), or purple (1%). They are always accompanied by a brown (75%) or black (25%), belt. When wearing such a robe with no other armor or shield, the character may attack and defend hand-to-hand just as a 4th level monk (brown belt) or a 6th level monk (black belt). No other special abilities are granted. Any monks who wear this robe function as one level higher than their current level (in regard to their combat ability only). Regardless of who wears it, there is a 50% chance that whenever the wearer makes an entrance (into a room, tavern, etc.), a loud gong will sound, followed by a few notes of Oriental music.