In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You'll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity's fundamental building blocks Work efficiently with Unity's graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity's terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity's new Shuriken particle system Leverage the full power of Unity's new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the "finishing touches" and deploy your game
This book teaches you about every aspect of Unity3d engine to start your journey. After reading this book I have enough basic knowledge to create games on my own and I am ready to dive into more advanced topics. I highly recommended this book for every new unity adept.
This book is an intro to Unity, the game development platform and engine. I didn't follow it along with the computer. My intention was to try to grasp the main concepts, just through reading. It's not the right kind of book for that. But it is a good book, and full of step by step examples with some room for expansion.
This book is the best book I can recommend to anyone looking to get started with unity. It's an easy read. The instructions are clear, the resources as well as the authors are available if you have questions. And I couldn't think of a better introduction to Unity 5.
A good beginner's book to expose yourself to Unity, but not very thorough. Most of the coding is glossed over, expecting simple copy and paste instead of explaining the why and how of each function.