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Game Networking for Beginners with Unity3D

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Multi-player gaming is becoming one of the hottest necessitates for gaming these days. Just about every new game being developed is expected to have some level of multi-player gaming capability. In this book we cover all the basics behind multi-player gaming. I'll introduce you to various networking concepts such as peer to peer, authoritative, and hybrid networking engines. We'll then proceed to build a sample game, with step-by-step details. I try and provide details about what we're doing each step of the way, while also keeping the ideas simple and straightforward. We aren't taking a sophisticated game and modifying it for multi-player. Instead we start from the ground level and build a clean, simple, purpose built game using the Unity3D game engine to present the concepts in simple to understand examples with a finished working prototype when we're done.

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o Great tutorial

o All networking principles are explained in detail, with great examples. A must-read

o I just pretty much finished my network coding for my game with just this tut

o Thanks for the great tutorial! I now have much better understanding of how networking works

o Just what is needed

o Good examples with code ready to be used in your own project!

150 pages, Kindle Edition

First published November 18, 2012

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