ZBrush allows artists to quickly create highly detailed organic models using a brush-based toolset and a tablet so that the models can be transferred to Maya or other 3D applications for use in film, games, and other projects This book abolishes any fear or intimidation for artists new to the ZBrush interface as well as for veterans used to a more conventional modeling environment, so that artists of all experience levels can fulfill their artistic potential Offers a thorough exploration of ZBrush's interface that dispels myths about the difficulty of ZBrush Provides projects to get artists comfortable and up to speed as they complete interesting tutorials on painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting