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G.I. Joe: Cobra Command #2

G.I. Joe: Cobra Command Vol. 2

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COBRA COMMAND CONCLUDES! The new Cobra Commander is on a path of conquest and destruction. The G.I. JOE, Snake Eyes, and Cobra story lines converge in this second volume as the JOES struggle to survive. Everything changes here! Who lives - who dies - who wins? The answers aren't what you expect, and the foundation for the future of G.I. JOE starts here!

Collects G.I. Joe Vol. 2 #11, Snake Eyes #10-11, Cobra Vol. 2 #10-11

125 pages, Kindle Edition

First published July 24, 2012

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About the author

Chuck Dixon

3,440 books1,072 followers
Charles "Chuck" Dixon is an American comic book writer, perhaps best-known for long runs on Batman titles in the 1990s.

His earliest comics work was writing Evangeline first for Comico Comics in 1984 (then later for First Comics, who published the on-going series), on which he worked with his then-wife, the artist Judith Hunt. His big break came one year later, when editor Larry Hama hired him to write back-up stories for Marvel Comics' The Savage Sword of Conan.

In 1986, he began working for Eclipse Comics, writing Airboy with artist Tim Truman. Continuing to write for both Marvel and (mainly) Eclipse on these titles, as well as launching Strike! with artist Tom Lyle in August 1987 and Valkyrie with artist Paul Gulacy in October 1987, he began work on Carl Potts' Alien Legion series for Marvel's Epic Comics imprint, under editor Archie Goodwin. He also produced a three-issue adaptation of J. R. R. Tolkien's The Hobbit for Eclipse with artist David Wenzel between 1989 and 1990, and began writing Marc Spector: Moon Knight in June 1989.

His Punisher OGN Kingdom Gone (August, 1990) led to him working on the monthly The Punisher War Journal (and later, more monthly and occasional Punisher titles), and also brought him to the attention of DC Comics editor Denny O'Neil, who asked him to produce a Robin mini-series. The mini proved popular enough to spawn two sequels - The Joker's Wild (1991) and Cry of the Huntress (1992) - which led to both an ongoing monthly series (which Dixon wrote for 100 issues before leaving to work with CrossGen Comics), and to Dixon working on Detective Comics from #644-738 through the major Batman stories KnightFall & KnightsEnd (for which he helped create the key character of Bane), DC One Million , Contagion , Legacy , Cataclysm and No Man's Land . Much of his run was illustrated by Graham Nolan.

He was DC's most prolific Batman-writer in the mid-1990s (rivalled perhaps in history by Bill Finger and Dennis O'Neil) - in addition to writing Detective Comics he pioneered the individual series for Robin , Nightwing (which he wrote for 70 issues, and returned to briefly with 2005's #101) and Batgirl , as well as creating the team and book Birds of Prey .

While writing multiple Punisher and Batman comics (and October 1994's Punisher/Batman crossover), he also found time to launch Team 7 for Jim Lee's WildStorm/Image and Prophet for Rob Liefeld's Extreme Studios. He also wrote many issues of Catwoman and Green Arrow , regularly having about seven titles out each and every month between the years 1993 and 1998.

In March, 2002, Dixon turned his attention to CrossGen's output, salthough he co-wrote with Scott Beatty the origin of Barbara Gordon's Batgirl in 2003's Batgirl: Year One. For CrossGen he took over some of the comics of the out-going Mark Waid, taking over Sigil from #21, and Crux with #13. He launched Way of the Rat in June 2002, Brath (March '03), The Silken Ghost (June '03) and the pirate comic El Cazador (Oct '03), as well as editing Robert Rodi's non-Sigilverse The Crossovers. He also wrote the Ruse spin-off Archard's Agents one-shots in January and November '03 and April '04, the last released shortly before CrossGen's complete collapse forced the cancellation of all of its comics, before which Dixon wrote a single issue of Sojourn (May '04). Dixon's Way of the Rat #24, Brath #14 and El Cazador #6 were among the last comics released from the then-bankrupt publisher.

On June 10, 2008, Dixon announced on his forum that he was no longer "employed by DC Comics in any capacity."

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Displaying 1 - 6 of 6 reviews
Profile Image for Don.
1,589 reviews11 followers
December 8, 2020
This was good but at the end of a very involved conflict I’m still not exactly sure what the outcome was. This shouldn’t be billed as an ending to the story. I expect I’ll be flying through the Aftermath collection to get my required resolution.
Profile Image for Abhinav.
Author 11 books70 followers
August 25, 2012
You can find the full review over at The Founding Fields:
http://thefoundingfields.com/2012/08/...

You can find a review of Volume 1 here:
http://thefoundingfields.com/2012/07/...

Shadowhawk reviews the second Cobra Command collection, written by Chuck Dixon and Mike Costa and published by IDW Publishing. This is a trade paperback issue which includes Cobra #10-11, Snake Eyes #10-11, and G.I. Joe #11.

“COBRA ups the stakes for the Joes as Chuck Dixon and Mike Costa continue to write a superb series about honour, friendship and treachery.” ~The Founding Fields

Cobra Command Volume 2 is something I’d been looking forwards to since I finished Volume 1 back in June. I’ve been a long-time of the entire IP, as I said in my review of the latter, and G.I.Joe has always been a sort of obsession for me, be it the action figures of old, or the TV series or the movies over the years. When I finally read the graphic novel this month, I was just as amazed with it as I had been with the first installment in the series. The writing is just as darn good, the art is even better, and the whole experience really takes you back to the glory days of the old 155-issue Marvel run, the direct sequel to which IDW is currently publishing.

More than anything, the Cobra Command series is grounded in reality and in the modern world. There are several reasons for this: it is a cross-over series that delves into the geopolitics of the world therein, it takes a personal approach to the betrayals and treachery of COBRA that are less comic and more brutally honest, it deals with the issues of rogue terrorist organisations gaining access to dirty weapons, and ultimately, it is all about the divides between what military forces the world over need to function effectively versus what the politicians think.

Of course, there are the relationships between the various Joes that feature prominently here, the best of which is that ages-old classic G.I.Joe story, the feud between Storm Shadow and Snake Eyes.

In Cobra Command Volume 2, the new Cobra Commander progresses with his unopposed invasion and takeover of the country of Nanzhao while he deals with dissenters within his own ranks and starts to dictate terms to the world powers. That might be slightly inaccurate. He is opposed by the Joes and a peacekeeping division of the International Security Assistant Force. But as is often the case in such matters, the Joes are woefully understaffed and lack the proper resources, while Cobra go on unchecked. That’s a classic plot for the G.I.Joes as far as I’m concerned. And it’s why I like the IDW series so much. Chuck Dixon and Mike Costa mix the new with the old really well.

This also happens to be one of the more brutal G.I.Joe arcs I have read to date. The old Cobra Commander, the one who screwed up 90% of the time but still managed to come back all the time, a schizophrenic, mentally-addled at the best of times, was someone I loved to hate. You just couldn’t help but like him. He brought a dose of humour and comic relief that no one else in the IP has managed to date. But there is little of such things in this series. The new Cobra Commander, Krake, is merciless and ruthless. And on top of everything, he is supremely confident and competent. The script for all the five issues in this collection shows that again and again. If you admired the old Commander for his successful ineptness, then you admire the new Commander for his supreme control over everything. This is one of the highlights of the series. This guy is someone that you don’t really want to mess with, as Major Bludd and Tomax find out to their detriment.

All the Joes featured in these pages also got a good outing. Scarlett’s character design continues to bother me, but thankfully everything else here makes up for it. Dixon has a good handle on Snake Eyes for example. He is able to get across the character’s thoughts and emotions really well even though he is one of the most challenging characters ever: he is mute and everything he does, it is through his actions. Then there’s Flint and Hawk. Two of my favourite characters from the old cartoon series. Flint is turning into more and more of a competent leader rather than the hardcase he has been in the past, a change that I’m liking so far. It is something that is taking him more towards a fully-rounded personality and not just a random cliched character. Hawk has great scenes, and my likeness for him is all about the nostalgia of things.
Profile Image for Arlomisty.
287 reviews
January 5, 2014
Second Graphic Novel I've read so far this year! Like I've said.. I've totally gotten back into reading Graphic Novels... and our local library has hundreds of them... GI Joe was always a favorite of mine when I was a kid... It's been fun returning to the old stories again... I could turn on the TV and waste a half hour watching nothing, or I can open up a graphic novel and enjoy art, story, and just simple fun...I guess I'm a geek... oh, well... LOL!
Profile Image for Matt Sabonis.
703 reviews15 followers
July 12, 2012
Fun stuff. As usual, the best stuff were the Cobra issues. Cal's artwork actually works really well, although I would have liked to have seen what evidence Major Bludd had against the new Cobra Commander.
Displaying 1 - 6 of 6 reviews