This comprehensive handbook of mathematical and programming techniques for audiosignal processing will be an essential reference for all computer musicians, computer scientists,engineers, and anyone interested in audio. Designed to be used by readers with varying levels ofprogramming expertise, it not only provides the foundations for music and audio development but alsotackles issues that sometimes remain mysterious even to experienced software designers. Exercisesand copious examples (all cross-platform and based on free or open source software) make the bookideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programmingbasics for C and C++ (with music-oriented examples), audio programming basics and more advancedtopics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and musicprogramming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. The sections and chapters of thebook are arranged progressively and topics can be followed from chapter to chapter and from sectionto section. At the same time, each section can stand alone as a self-contained unit. Readers willfind The Audio Programming Book a trustworthy companion on their journey through making music andprogramming audio on modern computers.
This book serves as a good foundation to get into audio programming. I read this book along with "musimathics", which I feel worked well. The Audio Programming book focuses mainly on the programming aspect and doesn't always dive into the underlying theory as much.
I've used this book (and other resources) and put it into practice by creating a Go audio library (https://github.com/DylanMeeus/GoAudio). If you've read this book and want to see what some of the algorithms look like in Go instead of C/C++, you'll definitely find your way around the codebase.
Took a long time to finish the book as I got sidetracked into writing GoAudio rather than reading the last remaining chapters of the book. :-)
This entire review has been hidden because of spoilers.